Add hepler function for building a contact force event from a contact pair

This commit is contained in:
Sébastien Crozet
2022-07-04 15:04:06 +02:00
parent 1121b07d52
commit 158308ad71
4 changed files with 52 additions and 45 deletions

View File

@@ -278,17 +278,6 @@ impl GenericJoint {
self
}
/// Are contacts between the attached rigid-bodies enabled?
pub fn contacts_enabled(&self) -> bool {
self.contacts_enabled
}
/// Sets whether contacts between the attached rigid-bodies are enabled.
pub fn set_contacts_enabled(&mut self, enabled: bool) -> &mut Self {
self.contacts_enabled = enabled;
self
}
/// The principal (local X) axis of this joint, expressed in the first rigid-bodys local-space.
#[must_use]
pub fn local_axis1(&self) -> UnitVector<Real> {
@@ -337,6 +326,17 @@ impl GenericJoint {
self
}
/// Are contacts between the attached rigid-bodies enabled?
pub fn contacts_enabled(&self) -> bool {
self.contacts_enabled
}
/// Sets whether contacts between the attached rigid-bodies are enabled.
pub fn set_contacts_enabled(&mut self, enabled: bool) -> &mut Self {
self.contacts_enabled = enabled;
self
}
/// The joint limits along the specified axis.
#[must_use]
pub fn limits(&self, axis: JointAxis) -> Option<&JointLimits<Real>> {

View File

@@ -140,6 +140,42 @@ pub struct ContactForceEvent {
pub max_force_magnitude: Real,
}
impl ContactForceEvent {
/// Init a contact force event from a contact pair.
pub fn from_contact_pair(dt: Real, pair: &ContactPair, total_force_magnitude: Real) -> Self {
let mut result = ContactForceEvent {
collider1: pair.collider1,
collider2: pair.collider2,
total_force_magnitude,
..ContactForceEvent::default()
};
for m in &pair.manifolds {
let mut total_manifold_impulse = 0.0;
for pt in m.contacts() {
total_manifold_impulse += pt.data.impulse;
if pt.data.impulse > result.max_force_magnitude {
result.max_force_magnitude = pt.data.impulse;
result.max_force_direction = m.data.normal;
}
}
result.total_force += m.data.normal * total_manifold_impulse;
}
let inv_dt = crate::utils::inv(dt);
// NOTE: convert impulses to forces. Note that we
// dont need to convert the `total_force_magnitude`
// because its an input of this function already
// assumed to be a force instead of an impulse.
result.total_force *= inv_dt;
result.max_force_direction *= inv_dt;
result.max_force_magnitude *= inv_dt;
result
}
}
pub(crate) use self::broad_phase_multi_sap::SAPProxyIndex;
pub(crate) use self::narrow_phase::ContactManifoldIndex;
pub(crate) use parry::partitioning::QBVH;

View File

@@ -124,36 +124,7 @@ impl EventHandler for ChannelEventCollector {
contact_pair: &ContactPair,
total_force_magnitude: Real,
) {
let mut result = ContactForceEvent {
collider1: contact_pair.collider1,
collider2: contact_pair.collider2,
total_force_magnitude,
..ContactForceEvent::default()
};
for m in &contact_pair.manifolds {
let mut total_manifold_impulse = 0.0;
for pt in m.contacts() {
total_manifold_impulse += pt.data.impulse;
if pt.data.impulse > result.max_force_magnitude {
result.max_force_magnitude = pt.data.impulse;
result.max_force_direction = m.data.normal;
}
}
result.total_force += m.data.normal * total_manifold_impulse;
}
let inv_dt = crate::utils::inv(dt);
// NOTE: convert impulses to forces. Note that we
// dont need to convert the `total_force_magnitude`
// because its an input of this function already
// assumed to be a force instead of an impulse.
result.total_force *= inv_dt;
result.max_force_direction *= inv_dt;
result.max_force_magnitude *= inv_dt;
let result = ContactForceEvent::from_contact_pair(dt, contact_pair, total_force_magnitude);
let _ = self.contact_force_event_sender.send(result);
}
}

View File

@@ -103,16 +103,16 @@ impl QueryFilterFlags {
/// A filter tha describes what collider should be included or excluded from a scene query.
#[derive(Copy, Clone, Default)]
pub struct QueryFilter<'a> {
/// Flags indicating what particular type of colliders should be exclude.
/// Flags indicating what particular type of colliders should be excluded from the scene query.
pub flags: QueryFilterFlags,
/// If set, only colliders with collision groups compatible with this one will
/// be included in the scene query.
pub groups: Option<InteractionGroups>,
/// If set, this collider will be excluded by the query.
/// If set, this collider will be excluded from the scene query.
pub exclude_collider: Option<ColliderHandle>,
/// If set, any collider attached to this rigid-body will be exclude by the query.
/// If set, any collider attached to this rigid-body will be excluded from the scene query.
pub exclude_rigid_body: Option<RigidBodyHandle>,
/// If set, any collider for which this closure returns false
/// If set, any collider for which this closure returns false will be excluded from the scene query.
pub predicate: Option<&'a dyn Fn(ColliderHandle, &Collider) -> bool>,
}