Add hepler function for building a contact force event from a contact pair
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@@ -103,16 +103,16 @@ impl QueryFilterFlags {
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/// A filter tha describes what collider should be included or excluded from a scene query.
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#[derive(Copy, Clone, Default)]
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pub struct QueryFilter<'a> {
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/// Flags indicating what particular type of colliders should be exclude.
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/// Flags indicating what particular type of colliders should be excluded from the scene query.
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pub flags: QueryFilterFlags,
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/// If set, only colliders with collision groups compatible with this one will
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/// be included in the scene query.
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pub groups: Option<InteractionGroups>,
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/// If set, this collider will be excluded by the query.
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/// If set, this collider will be excluded from the scene query.
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pub exclude_collider: Option<ColliderHandle>,
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/// If set, any collider attached to this rigid-body will be exclude by the query.
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/// If set, any collider attached to this rigid-body will be excluded from the scene query.
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pub exclude_rigid_body: Option<RigidBodyHandle>,
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/// If set, any collider for which this closure returns false
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/// If set, any collider for which this closure returns false will be excluded from the scene query.
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pub predicate: Option<&'a dyn Fn(ColliderHandle, &Collider) -> bool>,
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}
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