Fix faulty snap distance

This commit is contained in:
Jan Hohenheim
2023-02-08 22:17:04 +01:00
parent 93d0e625c7
commit 1b449fc31d

View File

@@ -186,7 +186,6 @@ impl KinematicCharacterController {
grounded: false,
};
let dims = self.compute_dims(character_shape);
let offset = self.offset.eval(dims.y);
// 1. Check and fix penetrations.
self.check_and_fix_penetrations();
@@ -208,6 +207,7 @@ impl KinematicCharacterController {
let mut max_iters = 20;
let mut kinematic_friction_translation = Vector::zeros();
let offset = self.offset.eval(dims.y);
while let Some((translation_dir, translation_dist)) =
UnitVector::try_new_and_get(translation_remaining, 1.0e-5)
@@ -337,8 +337,7 @@ impl KinematicCharacterController {
filter,
) {
// Apply the snap.
let snap_distance = hit.toi - offset;
result.translation -= *self.up * snap_distance;
result.translation -= *self.up * (hit.toi - offset).max(0.0);
result.grounded = true;
return Some((hit_handle, hit));
}