Simplify code
This commit is contained in:
@@ -499,20 +499,16 @@ impl KinematicCharacterController {
|
||||
let angle_with_floor = self.up.angle(&hit.normal1);
|
||||
let climbing = self.up.dot(&slope_translation) >= 0.0;
|
||||
|
||||
climbing
|
||||
.then(|| {
|
||||
(angle_with_floor <= self.max_slope_climb_angle) // Are we allowed to climb?
|
||||
.then_some(horizontal_translation)
|
||||
})
|
||||
.unwrap_or_else(|| {
|
||||
// Are we allowed to slide?
|
||||
if angle_with_floor >= self.min_slope_slide_angle {
|
||||
slope_translation
|
||||
} else {
|
||||
horizontal_translation
|
||||
}
|
||||
.into()
|
||||
})
|
||||
if climbing {
|
||||
// Are we allowed to climb?
|
||||
(angle_with_floor <= self.max_slope_climb_angle).then_some(horizontal_translation)
|
||||
}
|
||||
// Are we allowed to slide?
|
||||
else if angle_with_floor >= self.min_slope_slide_angle {
|
||||
Some(slope_translation)
|
||||
} else {
|
||||
Some(horizontal_translation)
|
||||
}
|
||||
}
|
||||
|
||||
fn split_into_components(&self, translation: &Vector<Real>) -> [Vector<Real>; 2] {
|
||||
|
||||
Reference in New Issue
Block a user