Add a 2D demo for locking rotation.

This commit is contained in:
Crozet Sébastien
2020-11-30 15:41:32 +01:00
parent 715d0fe16e
commit 1e0f76b02c
7 changed files with 73 additions and 11 deletions

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@@ -16,6 +16,7 @@ mod damping2;
mod debug_box_ball2;
mod heightfield2;
mod joints2;
mod locked_rotation2;
mod platform2;
mod pyramid2;
mod restitution2;
@@ -59,6 +60,7 @@ pub fn main() {
("Damping", damping2::init_world),
("Heightfield", heightfield2::init_world),
("Joints", joints2::init_world),
("Locked rotations", locked_rotation2::init_world),
("Platform", platform2::init_world),
("Pyramid", pyramid2::init_world),
("Restitution", restitution2::init_world),

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@@ -0,0 +1,63 @@
use na::Point2;
use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
use rapier_testbed2d::Testbed;
// This shows a bug when a cylinder is in contact with a very large
// but very thin cuboid. In this case the EPA returns an incorrect
// contact normal, resulting in the cylinder falling through the floor.
pub fn init_world(testbed: &mut Testbed) {
/*
* World
*/
let mut bodies = RigidBodySet::new();
let mut colliders = ColliderSet::new();
let joints = JointSet::new();
/*
* The ground
*/
let ground_size = 5.0;
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static()
.translation(0.0, -ground_height)
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height).build();
colliders.insert(collider, handle, &mut bodies);
/*
* A rectangle that only rotate.
*/
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 3.0)
.lock_translations()
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(2.0, 0.6).build();
colliders.insert(collider, handle, &mut bodies);
/*
* A tilted capsule that cannot rotate.
*/
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 5.0)
.rotation(1.0)
.lock_rotations()
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::capsule_y(0.6, 0.4).build();
colliders.insert(collider, handle, &mut bodies);
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
testbed.look_at(Point2::new(0.0, 0.0), 40.0);
}
fn main() {
let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
testbed.run()
}

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@@ -61,7 +61,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Setup a callback to control the platform.
*/
testbed.add_callback(move |_, physics, _, _, time| {
let mut platform = physics.bodies.get_mut(platform_handle).unwrap();
let platform = physics.bodies.get_mut(platform_handle).unwrap();
let mut next_pos = *platform.position();
let dt = 0.016;

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@@ -40,9 +40,7 @@ pub fn init_world(testbed: &mut Testbed) {
colliders.insert(collider, handle, &mut bodies);
/*
* A capsule that cannot rotate.
* We initialize it in a tilted position to demonstrate the
* fact that is cannot rotate.
* A tilted capsule that cannot rotate.
*/
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 5.0, 0.0)

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@@ -634,7 +634,7 @@ impl RigidBodyBuilder {
///
/// This is equivalent to `self.mass(0.0, false)`. See the
/// documentation of [`RigidBodyBuilder::mass`] for more details.
pub fn lock_translations(mut self) -> Self {
pub fn lock_translations(self) -> Self {
self.mass(0.0, false)
}
@@ -644,7 +644,7 @@ impl RigidBodyBuilder {
/// `self.principal_inertia(Vector3::zeros(), Vector3::repeat(false))` (in 3D).
///
/// See the documentation of [`RigidBodyBuilder::principal_inertia`] for more details.
pub fn lock_rotations(mut self) -> Self {
pub fn lock_rotations(self) -> Self {
#[cfg(feature = "dim2")]
return self.principal_inertia(0.0, false);
#[cfg(feature = "dim3")]

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@@ -219,7 +219,7 @@ impl Box2dWorld {
}
pub fn sync(&self, bodies: &mut RigidBodySet, colliders: &mut ColliderSet) {
for (handle, mut body) in bodies.iter_mut() {
for (handle, body) in bodies.iter_mut() {
if let Some(pb2_handle) = self.rapier2box2d.get(&handle) {
let b2_body = self.world.body(*pb2_handle);
let pos = b2_transform_to_na_isometry(b2_body.transform().clone());

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@@ -20,12 +20,11 @@ use na::{self, Point2, Point3, Vector3};
use rapier::dynamics::{
ActivationStatus, IntegrationParameters, JointSet, RigidBodyHandle, RigidBodySet,
};
#[cfg(feature = "dim3")]
use rapier::geometry::Ray;
use rapier::geometry::{
BroadPhase, ColliderHandle, ColliderSet, ContactEvent, InteractionGroups, NarrowPhase,
ProximityEvent,
BroadPhase, ColliderHandle, ColliderSet, ContactEvent, NarrowPhase, ProximityEvent,
};
#[cfg(feature = "dim3")]
use rapier::geometry::{InteractionGroups, Ray};
use rapier::math::Vector;
use rapier::pipeline::{ChannelEventCollector, PhysicsPipeline, QueryPipeline};