make collider Option<> on EntityWithGraphics
This commit is contained in:
committed by
Sébastien Crozet
parent
53700db860
commit
3b0d256464
@@ -63,8 +63,10 @@ impl GraphicsManager {
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let body = body.unwrap_or(RigidBodyHandle::invalid());
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if let Some(sns) = self.b2sn.get_mut(&body) {
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for sn in sns.iter_mut() {
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if sn.collider == collider {
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commands.entity(sn.entity).despawn();
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if let Some(sn_c) = sn.collider {
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if sn_c == collider {
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commands.entity(sn.entity).despawn();
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}
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}
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}
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}
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@@ -216,11 +218,11 @@ impl GraphicsManager {
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for collider_handle in bodies[handle].colliders() {
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let color = self.c2color.get(collider_handle).copied().unwrap_or(color);
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let collider = &colliders[*collider_handle];
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self.do_add_shape(
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self.add_shape(
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commands,
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meshes,
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materials,
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*collider_handle,
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Some(*collider_handle),
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collider.shape(),
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collider.is_sensor(),
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collider.position(),
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@@ -264,11 +266,11 @@ impl GraphicsManager {
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let color = *self.b2color.get(&collider_parent).unwrap();
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let color = self.c2color.get(&handle).copied().unwrap_or(color);
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let mut nodes = std::mem::replace(self.b2sn.get_mut(&collider_parent).unwrap(), Vec::new());
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self.do_add_shape(
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self.add_shape(
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commands,
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meshes,
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materials,
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handle,
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Some(handle),
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collider.shape(),
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collider.is_sensor(),
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collider.position(),
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@@ -279,12 +281,12 @@ impl GraphicsManager {
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self.b2sn.insert(collider_parent, nodes);
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}
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fn do_add_shape(
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pub fn add_shape(
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&mut self,
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commands: &mut Commands,
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meshes: &mut Assets<Mesh>,
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materials: &mut Assets<StandardMaterial>,
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handle: ColliderHandle,
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handle: Option<ColliderHandle>,
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shape: &dyn Shape,
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sensor: bool,
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pos: &Isometry<f32>,
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@@ -294,7 +296,7 @@ impl GraphicsManager {
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) {
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if let Some(compound) = shape.as_compound() {
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for (shape_pos, shape) in compound.shapes() {
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self.do_add_shape(
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self.add_shape(
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commands,
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meshes,
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materials,
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@@ -394,6 +396,14 @@ impl GraphicsManager {
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pub fn nodes_mut(&mut self) -> impl Iterator<Item = &mut EntityWithGraphics> {
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self.b2sn.values_mut().flat_map(|val| val.iter_mut())
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}
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pub fn prefab_meshes(&self) -> &HashMap<ShapeType, Handle<Mesh>> {
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&self.prefab_meshes
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}
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pub fn prefab_meshes_mut(&mut self) -> &mut HashMap<ShapeType, Handle<Mesh>> {
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&mut self.prefab_meshes
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}
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}
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impl Default for GraphicsManager {
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@@ -23,7 +23,7 @@ pub struct EntityWithGraphics {
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pub entity: Entity,
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pub color: Point3<f32>,
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pub base_color: Point3<f32>,
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pub collider: ColliderHandle,
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pub collider: Option<ColliderHandle>,
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pub delta: Isometry<f32>,
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pub opacity: f32,
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material: Handle<StandardMaterial>,
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@@ -36,7 +36,7 @@ impl EntityWithGraphics {
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materials: &mut Assets<StandardMaterial>,
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prefab_meshs: &HashMap<ShapeType, Handle<Mesh>>,
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shape: &dyn Shape,
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collider: ColliderHandle,
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collider: Option<ColliderHandle>,
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collider_pos: Isometry<f32>,
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delta: Isometry<f32>,
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color: Point3<f32>,
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@@ -136,7 +136,7 @@ impl EntityWithGraphics {
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}
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pub fn update(&mut self, colliders: &ColliderSet, components: &mut Query<(&mut Transform,)>) {
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if let Some(co) = colliders.get(self.collider) {
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if let Some(Some(co)) = self.collider.map(|c| colliders.get(c)) {
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if let Ok(mut pos) = components.get_component_mut::<Transform>(self.entity) {
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let co_pos = co.position() * self.delta;
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pos.translation.x = co_pos.translation.vector.x;
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@@ -159,7 +159,7 @@ impl EntityWithGraphics {
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}
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}
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pub fn object(&self) -> ColliderHandle {
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pub fn object(&self) -> Option<ColliderHandle> {
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self.collider
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}
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