Update Changelog

This commit is contained in:
Sébastien Crozet
2023-01-01 16:52:47 +01:00
parent c77ed7c9bf
commit 424d01747b

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@@ -9,6 +9,8 @@
Disabling a multibody joint isnt supported yet.
- Add `DynamicRayCastVehicleController`, a vehicle controller based on ray-casting and dynamic rigid-bodies (mostly
a port of the vehicle controller from Bullet physics).
- Add `RigidBody::user_force` and `RigidBody::user_torque` to read the forces or torques added by the user to a
dynamic rigid-body.
### Modified
- Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this