Release v0.1.5

This commit is contained in:
Crozet Sébastien
2020-09-28 11:18:13 +02:00
parent 55216e45b7
commit 42a72f3668
3 changed files with 6 additions and 2 deletions

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@@ -9,3 +9,7 @@
- Fix multiple issues occurring when having colliders resulting in a non-zero center-of-mass. - Fix multiple issues occurring when having colliders resulting in a non-zero center-of-mass.
- Fix a crash happening when removing a rigid-body with a collider, stepping the simulation, adding another rigid-body - Fix a crash happening when removing a rigid-body with a collider, stepping the simulation, adding another rigid-body
with a collider, and stepping the simulation again. with a collider, and stepping the simulation again.
- Fix NaN when detection contacts between two polygonal faces where one has a normal perfectly perpendicular to the
separating vector.
- Fix bug collision detection between trimeshes and other shapes. The bug appeared depending on whether the trimesh
collider was added before the other shape's collider or after.

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@@ -1,7 +1,7 @@
# Name idea: bident for 2D and trident for 3D # Name idea: bident for 2D and trident for 3D
[package] [package]
name = "rapier2d" name = "rapier2d"
version = "0.1.4" version = "0.1.5"
authors = [ "Sébastien Crozet <developer@crozet.re>" ] authors = [ "Sébastien Crozet <developer@crozet.re>" ]
description = "2-dimensional physics engine in Rust." description = "2-dimensional physics engine in Rust."
documentation = "http://docs.rs/rapier2d" documentation = "http://docs.rs/rapier2d"

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@@ -1,7 +1,7 @@
# Name idea: bident for 2D and trident for 3D # Name idea: bident for 2D and trident for 3D
[package] [package]
name = "rapier3d" name = "rapier3d"
version = "0.1.4" version = "0.1.5"
authors = [ "Sébastien Crozet <developer@crozet.re>" ] authors = [ "Sébastien Crozet <developer@crozet.re>" ]
description = "3-dimensional physics engine in Rust." description = "3-dimensional physics engine in Rust."
documentation = "http://docs.rs/rapier3d" documentation = "http://docs.rs/rapier3d"