Release v0.1.5
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@@ -9,3 +9,7 @@
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- Fix multiple issues occurring when having colliders resulting in a non-zero center-of-mass.
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- Fix multiple issues occurring when having colliders resulting in a non-zero center-of-mass.
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- Fix a crash happening when removing a rigid-body with a collider, stepping the simulation, adding another rigid-body
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- Fix a crash happening when removing a rigid-body with a collider, stepping the simulation, adding another rigid-body
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with a collider, and stepping the simulation again.
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with a collider, and stepping the simulation again.
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- Fix NaN when detection contacts between two polygonal faces where one has a normal perfectly perpendicular to the
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separating vector.
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- Fix bug collision detection between trimeshes and other shapes. The bug appeared depending on whether the trimesh
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collider was added before the other shape's collider or after.
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@@ -1,7 +1,7 @@
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# Name idea: bident for 2D and trident for 3D
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# Name idea: bident for 2D and trident for 3D
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[package]
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[package]
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name = "rapier2d"
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name = "rapier2d"
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version = "0.1.4"
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version = "0.1.5"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "2-dimensional physics engine in Rust."
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description = "2-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier2d"
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documentation = "http://docs.rs/rapier2d"
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@@ -1,7 +1,7 @@
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# Name idea: bident for 2D and trident for 3D
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# Name idea: bident for 2D and trident for 3D
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[package]
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[package]
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name = "rapier3d"
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name = "rapier3d"
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version = "0.1.4"
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version = "0.1.5"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "3-dimensional physics engine in Rust."
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description = "3-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier3d"
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documentation = "http://docs.rs/rapier3d"
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