Merge pull request #21 from dimforge/trimesh_cd_bug
Fix NaN caused by the collision-detection between a vertical triangle and a cuboid.
This commit is contained in:
@@ -14,6 +14,7 @@ mod add_remove3;
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mod compound3;
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mod debug_boxes3;
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mod debug_triangle3;
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mod debug_trimesh3;
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mod domino3;
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mod heightfield3;
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mod joints3;
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@@ -74,6 +75,7 @@ pub fn main() {
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("Keva tower", keva3::init_world),
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("(Debug) boxes", debug_boxes3::init_world),
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("(Debug) triangle", debug_triangle3::init_world),
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("(Debug) trimesh", debug_trimesh3::init_world),
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];
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// Lexicographic sort, with stress tests moved at the end of the list.
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68
examples3d/debug_trimesh3.rs
Normal file
68
examples3d/debug_trimesh3.rs
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@@ -0,0 +1,68 @@
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use na::Point3;
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use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
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use rapier3d::geometry::{ColliderBuilder, ColliderSet};
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use rapier_testbed3d::Testbed;
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pub fn init_world(testbed: &mut Testbed) {
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/*
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* World
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*/
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let mut bodies = RigidBodySet::new();
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let mut colliders = ColliderSet::new();
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let joints = JointSet::new();
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// Triangle ground.
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let width = 0.5;
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let vtx = vec![
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Point3::new(-width, 0.0, -width),
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Point3::new(width, 0.0, -width),
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Point3::new(width, 0.0, width),
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Point3::new(-width, 0.0, width),
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Point3::new(-width, -width, -width),
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Point3::new(width, -width, -width),
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Point3::new(width, -width, width),
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Point3::new(-width, -width, width),
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];
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let idx = vec![
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Point3::new(0, 1, 2),
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Point3::new(0, 2, 3),
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Point3::new(4, 5, 6),
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Point3::new(4, 6, 7),
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Point3::new(0, 4, 7),
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Point3::new(0, 7, 3),
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Point3::new(1, 5, 6),
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Point3::new(1, 6, 2),
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Point3::new(3, 2, 7),
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Point3::new(2, 6, 7),
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Point3::new(0, 1, 5),
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Point3::new(0, 5, 4),
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];
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// Dynamic box rigid body.
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let rigid_body = RigidBodyBuilder::new_dynamic()
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.translation(0.0, 35.0, 0.0)
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// .rotation(Vector3::new(0.8, 0.2, 0.1))
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.can_sleep(false)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0).build();
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colliders.insert(collider, handle, &mut bodies);
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let rigid_body = RigidBodyBuilder::new_static()
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.translation(0.0, 0.0, 0.0)
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.build();
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let handle = bodies.insert(rigid_body);
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let collider = ColliderBuilder::trimesh(vtx, idx).build();
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colliders.insert(collider, handle, &mut bodies);
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/*
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* Set up the testbed.
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*/
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testbed.set_world(bodies, colliders, joints);
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testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
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}
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fn main() {
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let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
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testbed.run()
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}
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@@ -40,6 +40,12 @@ fn do_generate_contacts(
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ctxt: &mut ContactGenerationContext,
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flipped: bool,
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) {
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let ctxt_pair_pair = if flipped {
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ctxt.pair.pair.swap()
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} else {
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ctxt.pair.pair
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};
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let workspace: &mut TrimeshShapeContactGeneratorWorkspace = ctxt
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.pair
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.generator_workspace
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@@ -78,7 +84,7 @@ fn do_generate_contacts(
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// and rebuilt. In this case, we hate to reconstruct the `old_interferences`
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// array using the subshape ids from the contact manifolds.
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// TODO: always rely on the subshape ids instead of maintaining `.ord_interferences` ?
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let ctxt_collider1 = ctxt.pair.pair.collider1;
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let ctxt_collider1 = ctxt_pair_pair.collider1;
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workspace.old_interferences = workspace
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.old_manifolds
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.iter()
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@@ -91,13 +97,16 @@ fn do_generate_contacts(
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})
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.collect();
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}
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assert_eq!(
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workspace
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.old_interferences
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.len()
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.min(trimesh1.num_triangles()),
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workspace.old_manifolds.len()
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);
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// This assertion may fire due to the invalid triangle_ids that the
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// near-phase may return (due to SIMD sentinels).
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//
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// assert_eq!(
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// workspace
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// .old_interferences
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// .len()
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// .min(trimesh1.num_triangles()),
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// workspace.old_manifolds.len()
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// );
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trimesh1
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.waabbs()
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@@ -118,6 +127,7 @@ fn do_generate_contacts(
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// than the max.
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continue;
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}
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if !same_local_aabb2 {
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loop {
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match old_inter_it.peek() {
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@@ -131,23 +141,13 @@ fn do_generate_contacts(
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let manifold = if old_inter_it.peek() != Some(triangle_id) {
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// We don't have a manifold for this triangle yet.
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if flipped {
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ContactManifold::with_subshape_indices(
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ctxt.pair.pair,
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collider2,
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collider1,
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*triangle_id,
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0,
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)
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} else {
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ContactManifold::with_subshape_indices(
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ctxt.pair.pair,
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collider1,
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collider2,
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0,
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*triangle_id,
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)
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}
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ContactManifold::with_subshape_indices(
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ctxt_pair_pair,
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collider1,
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collider2,
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*triangle_id,
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0,
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)
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} else {
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// We already have a manifold for this triangle.
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old_inter_it.next();
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@@ -163,7 +163,7 @@ fn do_generate_contacts(
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.dispatcher
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.dispatch_primitives(&triangle1, collider2.shape());
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let mut ctxt2 = if ctxt.pair.pair.collider1 != manifold.pair.collider1 {
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let mut ctxt2 = if ctxt_pair_pair.collider1 != manifold.pair.collider1 {
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PrimitiveContactGenerationContext {
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prediction_distance: ctxt.prediction_distance,
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collider1: collider2,
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@@ -110,39 +110,41 @@ impl PolyhedronFace {
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if face2.num_vertices > 2 {
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let normal2 = (face2.vertices[2] - face2.vertices[1])
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.cross(&(face2.vertices[0] - face2.vertices[1]));
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let denom = normal2.dot(&sep_axis1);
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let last_index2 = face2.num_vertices as usize - 1;
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'point_loop1: for i in 0..face1.num_vertices as usize {
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let p1 = projected_face1[i];
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if !relative_eq!(denom, 0.0) {
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let last_index2 = face2.num_vertices as usize - 1;
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'point_loop1: for i in 0..face1.num_vertices as usize {
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let p1 = projected_face1[i];
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let sign = (projected_face2[0] - projected_face2[last_index2])
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.perp(&(p1 - projected_face2[last_index2]));
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for j in 0..last_index2 {
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let new_sign = (projected_face2[j + 1] - projected_face2[j])
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.perp(&(p1 - projected_face2[j]));
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if new_sign * sign < 0.0 {
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// The point lies outside.
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continue 'point_loop1;
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let sign = (projected_face2[0] - projected_face2[last_index2])
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.perp(&(p1 - projected_face2[last_index2]));
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for j in 0..last_index2 {
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let new_sign = (projected_face2[j + 1] - projected_face2[j])
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.perp(&(p1 - projected_face2[j]));
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if new_sign * sign < 0.0 {
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// The point lies outside.
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continue 'point_loop1;
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}
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}
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}
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// All the perp had the same sign: the point is inside of the other shapes projection.
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// Output the contact.
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let denom = normal2.dot(&sep_axis1);
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let dist = (face2.vertices[0] - face1.vertices[i]).dot(&normal2) / denom;
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let local_p1 = face1.vertices[i];
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let local_p2 = face1.vertices[i] + dist * sep_axis1;
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// All the perp had the same sign: the point is inside of the other shapes projection.
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// Output the contact.
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let dist = (face2.vertices[0] - face1.vertices[i]).dot(&normal2) / denom;
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let local_p1 = face1.vertices[i];
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let local_p2 = face1.vertices[i] + dist * sep_axis1;
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if dist <= prediction_distance {
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manifold.points.push(Contact {
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local_p1,
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local_p2: pos21 * local_p2,
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impulse: 0.0,
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tangent_impulse: Contact::zero_tangent_impulse(),
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fid1: face1.vids[i],
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fid2: face2.fid,
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dist,
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});
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if dist <= prediction_distance {
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manifold.points.push(Contact {
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local_p1,
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local_p2: pos21 * local_p2,
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impulse: 0.0,
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tangent_impulse: Contact::zero_tangent_impulse(),
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fid1: face1.vids[i],
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fid2: face2.fid,
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dist,
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});
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}
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}
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}
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}
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@@ -151,40 +153,42 @@ impl PolyhedronFace {
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let normal1 = (face1.vertices[2] - face1.vertices[1])
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.cross(&(face1.vertices[0] - face1.vertices[1]));
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let last_index1 = face1.num_vertices as usize - 1;
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'point_loop2: for i in 0..face2.num_vertices as usize {
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let p2 = projected_face2[i];
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let denom = -normal1.dot(&sep_axis1);
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if !relative_eq!(denom, 0.0) {
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let last_index1 = face1.num_vertices as usize - 1;
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'point_loop2: for i in 0..face2.num_vertices as usize {
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let p2 = projected_face2[i];
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let sign = (projected_face1[0] - projected_face1[last_index1])
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.perp(&(p2 - projected_face1[last_index1]));
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for j in 0..last_index1 {
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let new_sign = (projected_face1[j + 1] - projected_face1[j])
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.perp(&(p2 - projected_face1[j]));
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let sign = (projected_face1[0] - projected_face1[last_index1])
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.perp(&(p2 - projected_face1[last_index1]));
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for j in 0..last_index1 {
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let new_sign = (projected_face1[j + 1] - projected_face1[j])
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.perp(&(p2 - projected_face1[j]));
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if new_sign * sign < 0.0 {
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// The point lies outside.
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continue 'point_loop2;
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if new_sign * sign < 0.0 {
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// The point lies outside.
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continue 'point_loop2;
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}
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}
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}
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// All the perp had the same sign: the point is inside of the other shapes projection.
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// Output the contact.
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let denom = -normal1.dot(&sep_axis1);
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let dist = (face1.vertices[0] - face2.vertices[i]).dot(&normal1) / denom;
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let local_p2 = face2.vertices[i];
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let local_p1 = face2.vertices[i] - dist * sep_axis1;
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// All the perp had the same sign: the point is inside of the other shapes projection.
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// Output the contact.
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let dist = (face1.vertices[0] - face2.vertices[i]).dot(&normal1) / denom;
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let local_p2 = face2.vertices[i];
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let local_p1 = face2.vertices[i] - dist * sep_axis1;
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if true {
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// dist <= prediction_distance {
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manifold.points.push(Contact {
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local_p1,
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local_p2: pos21 * local_p2,
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impulse: 0.0,
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tangent_impulse: Contact::zero_tangent_impulse(),
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fid1: face1.fid,
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fid2: face2.vids[i],
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dist,
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});
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if true {
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// dist <= prediction_distance {
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manifold.points.push(Contact {
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local_p1,
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local_p2: pos21 * local_p2,
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impulse: 0.0,
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tangent_impulse: Contact::zero_tangent_impulse(),
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fid1: face1.fid,
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fid2: face2.vids[i],
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dist,
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});
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}
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}
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}
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}
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@@ -18,6 +18,8 @@ pub extern crate ncollide3d as ncollide;
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#[cfg(feature = "serde")]
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#[macro_use]
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extern crate serde;
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#[macro_use]
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extern crate approx;
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extern crate num_traits as num;
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// #[macro_use]
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// extern crate array_macro;
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