Add restitution.
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@@ -161,7 +161,7 @@ impl Box2dWorld {
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let center = na_vec_to_b2_vec(collider.position_wrt_parent().translation.vector);
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let mut fixture_def = b2::FixtureDef::new();
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fixture_def.restitution = 0.0;
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fixture_def.restitution = collider.restitution;
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fixture_def.friction = collider.friction;
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fixture_def.density = collider.density();
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fixture_def.is_sensor = collider.is_sensor();
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@@ -45,7 +45,7 @@ impl NPhysicsWorld {
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let force_generators = DefaultForceGeneratorSet::new();
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for (rapier_handle, rb) in bodies.iter() {
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// let material = physics.create_material(rb.collider.friction, rb.collider.friction, 0.0);
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// let material = physics.create_material(rb.collider.friction, rb.collider.friction, 0.0);
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let nphysics_rb = RigidBodyDesc::new().position(rb.position).build();
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let nphysics_rb_handle = nphysics_bodies.insert(nphysics_rb);
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