Release v0.3.1

This commit is contained in:
Crozet Sébastien
2020-11-02 19:01:30 +01:00
parent b4bf737f02
commit a38fdc101d
3 changed files with 6 additions and 2 deletions

View File

@@ -1,3 +1,7 @@
## v0.3.1
- Fix non-determinism problem when using triangle-meshes, cone, cylinders, or capsules.
- Add `JointSet::remove(...)` to remove a joint from the `JointSet`.
## v0.3.0
- Collider shapes are now trait-objects instead of a `Shape` enum.
- Add a user-defined `u128` to each colliders and rigid-bodies for storing user data.

View File

@@ -1,6 +1,6 @@
[package]
name = "rapier2d"
version = "0.3.0"
version = "0.3.1"
authors = [ "Sébastien Crozet <developer@crozet.re>" ]
description = "2-dimensional physics engine in Rust."
documentation = "http://docs.rs/rapier2d"

View File

@@ -1,6 +1,6 @@
[package]
name = "rapier3d"
version = "0.3.0"
version = "0.3.1"
authors = [ "Sébastien Crozet <developer@crozet.re>" ]
description = "3-dimensional physics engine in Rust."
documentation = "http://docs.rs/rapier3d"