feat: add simple inverse-kinematics solver for multibodies (#632)

* feat: add a simple jacobian-based inverse-kinematics implementation for multibodies

* feat: add 2d inverse kinematics example

* feat: make forward_kinematics auto-fix the root’s degrees of freedom

* feat: add 3d inverse kinematics example

* chore: update changelog

* chore: clippy fixes

* chore: more clippy fixes

* fix tests
This commit is contained in:
Sébastien Crozet
2024-05-25 10:36:34 +02:00
committed by GitHub
parent af1ac9baa2
commit 62379de9ec
22 changed files with 755 additions and 212 deletions

View File

@@ -89,6 +89,7 @@ impl Default for Multibody {
Multibody::new()
}
}
impl Multibody {
/// Creates a new multibody with no link.
pub fn new() -> Self {
@@ -115,6 +116,8 @@ impl Multibody {
pub(crate) fn with_root(handle: RigidBodyHandle) -> Self {
let mut mb = Multibody::new();
// NOTE: we have no way of knowing if the root in fixed at this point, so
// we mark it as dynamic and will fixe later with `Self::update_root_type`.
mb.root_is_dynamic = true;
let joint = MultibodyJoint::free(Isometry::identity());
mb.add_link(None, joint, handle);
@@ -747,6 +750,12 @@ impl Multibody {
self.velocities.rows(0, self.ndofs)
}
/// The body jacobian for link `link_id` calculated by the last call to [`Multibody::forward_kinematics`].
#[inline]
pub fn body_jacobian(&self, link_id: usize) -> &Jacobian<Real> {
&self.body_jacobians[link_id]
}
/// The mutable generalized velocities of this multibodies.
#[inline]
pub fn generalized_velocity_mut(&mut self) -> DVectorViewMut<Real> {
@@ -762,17 +771,27 @@ impl Multibody {
}
/// Apply displacements, in generalized coordinates, to this multibody.
///
/// Note this does **not** updates the link poses, only their generalized coordinates.
/// To update the link poses and associated rigid-bodies, call [`Self::forward_kinematics`]
/// or [`Self::finalize`].
pub fn apply_displacements(&mut self, disp: &[Real]) {
for link in self.links.iter_mut() {
link.joint.apply_displacement(&disp[link.assembly_id..])
}
}
pub(crate) fn update_root_type(&mut self, bodies: &mut RigidBodySet) {
pub(crate) fn update_root_type(&mut self, bodies: &RigidBodySet, take_body_pose: bool) {
if let Some(rb) = bodies.get(self.links[0].rigid_body) {
if rb.is_dynamic() != self.root_is_dynamic {
let root_pose = if take_body_pose {
*rb.position()
} else {
self.links[0].local_to_world
};
if rb.is_dynamic() {
let free_joint = MultibodyJoint::free(*rb.position());
let free_joint = MultibodyJoint::free(root_pose);
let prev_root_ndofs = self.links[0].joint().ndofs();
self.links[0].joint = free_joint;
self.links[0].assembly_id = 0;
@@ -791,7 +810,7 @@ impl Multibody {
assert!(self.damping.len() >= SPATIAL_DIM);
assert!(self.accelerations.len() >= SPATIAL_DIM);
let fixed_joint = MultibodyJoint::fixed(*rb.position());
let fixed_joint = MultibodyJoint::fixed(root_pose);
let prev_root_ndofs = self.links[0].joint().ndofs();
self.links[0].joint = fixed_joint;
self.links[0].assembly_id = 0;
@@ -820,30 +839,86 @@ impl Multibody {
}
// Make sure the positions are properly set to match the rigid-bodys.
if self.links[0].joint.data.locked_axes.is_empty() {
self.links[0].joint.set_free_pos(*rb.position());
if take_body_pose {
if self.links[0].joint.data.locked_axes.is_empty() {
self.links[0].joint.set_free_pos(*rb.position());
} else {
self.links[0].joint.data.local_frame1 = *rb.position();
}
}
}
}
/// Update the rigid-body poses based on this multibody joint poses.
///
/// This is typically called after [`Self::forward_kinematics`] to apply the new joint poses
/// to the rigid-bodies.
pub fn update_rigid_bodies(&self, bodies: &mut RigidBodySet, update_mass_properties: bool) {
self.update_rigid_bodies_internal(bodies, update_mass_properties, false, true)
}
pub(crate) fn update_rigid_bodies_internal(
&self,
bodies: &mut RigidBodySet,
update_mass_properties: bool,
update_next_positions_only: bool,
change_tracking: bool,
) {
// Handle the children. They all have a parent within this multibody.
for link in self.links.iter() {
let rb = if change_tracking {
bodies.get_mut_internal_with_modification_tracking(link.rigid_body)
} else {
self.links[0].joint.data.local_frame1 = *rb.position();
bodies.get_mut_internal(link.rigid_body)
};
if let Some(rb) = rb {
rb.pos.next_position = link.local_to_world;
if !update_next_positions_only {
rb.pos.position = link.local_to_world;
}
if update_mass_properties {
rb.mprops.update_world_mass_properties(&link.local_to_world);
}
}
}
}
// TODO: make a version that doesnt write back to bodies and doesnt update the jacobians
// (i.e. just something used by the velocity solvers small steps).
/// Apply forward-kinematics to this multibody and its related rigid-bodies.
pub fn forward_kinematics(&mut self, bodies: &mut RigidBodySet, update_rb_mass_props: bool) {
/// Apply forward-kinematics to this multibody.
///
/// This will update the [`MultibodyLink`] pose information as wall as the body jacobians.
/// This will also ensure that the multibody has the proper number of degrees of freedom if
/// its root node changed between dynamic and non-dynamic.
///
/// Note that this does **not** update the poses of the [`RigidBody`] attached to the joints.
/// Run [`Self::update_rigid_bodies`] to trigger that update.
///
/// This method updates `self` with the result of the forward-kinematics operation.
/// For a non-mutable version running forward kinematics on a single link, see
/// [`Self::forward_kinematics_single_link`].
///
/// ## Parameters
/// - `bodies`: the set of rigid-bodies.
/// - `read_root_pose_from_rigid_body`: if set to `true`, the root joint (either a fixed joint,
/// or a free joint) will have its pose set to its associated-rigid-body pose. Set this to `true`
/// when the root rigid-body pose has been modified and needs to affect the multibody.
pub fn forward_kinematics(
&mut self,
bodies: &RigidBodySet,
read_root_pose_from_rigid_body: bool,
) {
// Be sure the degrees of freedom match and take the root position if needed.
self.update_root_type(bodies, read_root_pose_from_rigid_body);
// Special case for the root, which has no parent.
{
let link = &mut self.links[0];
link.local_to_parent = link.joint.body_to_parent();
link.local_to_world = link.local_to_parent;
if let Some(rb) = bodies.get_mut_internal(link.rigid_body) {
rb.pos.next_position = link.local_to_world;
if update_rb_mass_props {
rb.mprops.update_world_mass_properties(&link.local_to_world);
}
}
}
// Handle the children. They all have a parent within this multibody.
@@ -865,20 +940,11 @@ impl Multibody {
link.shift23 = c3 - c2;
}
let link_rb = bodies.index_mut_internal(link.rigid_body);
link_rb.pos.next_position = link.local_to_world;
assert_eq!(
link_rb.body_type,
bodies[link.rigid_body].body_type,
RigidBodyType::Dynamic,
"A rigid-body that is not at the root of a multibody must be dynamic."
);
if update_rb_mass_props {
link_rb
.mprops
.update_world_mass_properties(&link.local_to_world);
}
}
/*
@@ -887,6 +953,107 @@ impl Multibody {
self.update_body_jacobians();
}
/// Apply forward-kinematics to compute the position of a single link of this multibody.
///
/// If `out_jacobian` is `Some`, this will simultaneously compute the new jacobian of this link.
/// If `displacement` is `Some`, the generalized position considered during transform propagation
/// is the sum of the current position of `self` and this `displacement`.
// TODO: this shares a lot of code with `forward_kinematics` and `update_body_jacobians`, except
// that we are only traversing a single kinematic chain. Could this be refactored?
pub fn forward_kinematics_single_link(
&self,
bodies: &RigidBodySet,
link_id: usize,
displacement: Option<&[Real]>,
mut out_jacobian: Option<&mut Jacobian<Real>>,
) -> Isometry<Real> {
let mut branch = vec![]; // Perf: avoid allocation.
let mut curr_id = Some(link_id);
while let Some(id) = curr_id {
branch.push(id);
curr_id = self.links[id].parent_id();
}
branch.reverse();
if let Some(out_jacobian) = out_jacobian.as_deref_mut() {
if out_jacobian.ncols() != self.ndofs {
*out_jacobian = Jacobian::zeros(self.ndofs);
} else {
out_jacobian.fill(0.0);
}
}
let mut parent_link: Option<MultibodyLink> = None;
for i in branch {
let mut link = self.links[i];
if let Some(displacement) = displacement {
link.joint
.apply_displacement(&displacement[link.assembly_id..]);
}
let parent_to_world;
if let Some(parent_link) = parent_link {
link.local_to_parent = link.joint.body_to_parent();
link.local_to_world = parent_link.local_to_world * link.local_to_parent;
{
let parent_rb = &bodies[parent_link.rigid_body];
let link_rb = &bodies[link.rigid_body];
let c0 = parent_link.local_to_world * parent_rb.mprops.local_mprops.local_com;
let c2 = link.local_to_world
* Point::from(link.joint.data.local_frame2.translation.vector);
let c3 = link.local_to_world * link_rb.mprops.local_mprops.local_com;
link.shift02 = c2 - c0;
link.shift23 = c3 - c2;
}
parent_to_world = parent_link.local_to_world;
if let Some(out_jacobian) = out_jacobian.as_deref_mut() {
let (mut link_j_v, parent_j_w) =
out_jacobian.rows_range_pair_mut(0..DIM, DIM..DIM + ANG_DIM);
let shift_tr = (link.shift02).gcross_matrix_tr();
link_j_v.gemm(1.0, &shift_tr, &parent_j_w, 1.0);
}
} else {
link.local_to_parent = link.joint.body_to_parent();
link.local_to_world = link.local_to_parent;
parent_to_world = Isometry::identity();
}
if let Some(out_jacobian) = out_jacobian.as_deref_mut() {
let ndofs = link.joint.ndofs();
let mut tmp = SMatrix::<Real, SPATIAL_DIM, SPATIAL_DIM>::zeros();
let mut link_joint_j = tmp.columns_mut(0, ndofs);
let mut link_j_part = out_jacobian.columns_mut(link.assembly_id, ndofs);
link.joint.jacobian(
&(parent_to_world.rotation * link.joint.data.local_frame1.rotation),
&mut link_joint_j,
);
link_j_part += link_joint_j;
{
let (mut link_j_v, link_j_w) =
out_jacobian.rows_range_pair_mut(0..DIM, DIM..DIM + ANG_DIM);
let shift_tr = link.shift23.gcross_matrix_tr();
link_j_v.gemm(1.0, &shift_tr, &link_j_w, 1.0);
}
}
parent_link = Some(link);
}
parent_link
.map(|link| link.local_to_world)
.unwrap_or_else(Isometry::identity)
}
/// The total number of freedoms of this multibody.
#[inline]
pub fn ndofs(&self) -> usize {