Release v0.19.0

This commit is contained in:
Sébastien Crozet
2024-05-05 18:18:10 +02:00
committed by Sébastien Crozet
parent 27f627902e
commit af1ac9baa2
10 changed files with 39 additions and 21 deletions

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@@ -1,4 +1,4 @@
## Unreleased
## v0.19.0 (05 May 2024)
### Fix
@@ -8,14 +8,32 @@
- Fix kinematic character controller getting stuck against vertical walls.
- Fix joint limits/motors occasionally not being applied properly when one of the attached
rigid-bodies is fixed.
- Fix an issue where contacts would be completely ignored between two convex shapes.
### Added
**Many stability improvements were added as part of this release. To see illustrations of some of these
changes, see [#625](https://github.com/dimforge/rapier/pull/625).**
- Add `RigidBody::predict_position_using_velocity` to predict the next position of the rigid-body
based only on its current velocity.
- Add `Collider::copy_from` to copy most collider attributes to an existing collider.
- Add `RigidBody::copy_from` to copy most rigid-body attributes to an existing rigid-body.
- Add the `BroadPhase` trait and expect an implementor of this trait as input to `PhysicsPipeline::step`.
- Implement a 2D block-solver as well as warmstarting. Significantly improves stacking capabilities. Generally reduces
the "pop" effect that can happen due to penetration corrections.
- Add `RigidBodyBuilder::soft_ccd_prediction` and `RigidBody::set_soft_ccd_prediction` to enable `soft-ccd`: a form of
CCD based on predictive contacts. This is helpful for objects moving moderately fast. This form of CCD is generally
cheaper than the normal (time-dropping) CCD implemented so far. It is possible to combine both soft-ccd and
time-dropping ccd.
- Add a `ColliderBuilder::contact_skin`, `Collider::set_contact_skin`, and `Collider::contact_skin`. This forces the
solver te maintain a gap between colliders with non-zero contact skin, as if they had a slight margin around them.
This helps performance and stability for thin objects (like triangle meshes).
- Internal edges were reworked to avoid dropping contacts that would help with stability, and improve stability of
collisions between two triangle meshes. The `TriMeshFlags::FIX_INTERNAL_EDGES` and
`HeightFieldFlags::FIX_INTERNAL_EDGES` flags were added to enable internal edges handling.
- Add `IntegrationParameters::length_units` to automatically adjust internal thresholds when the user relies on custom
length units (e.g. pixels in 2D).
### Modified

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@@ -17,10 +17,10 @@ resolver = "2"
#kiss3d = { git = "https://github.com/sebcrozet/kiss3d" }
#nalgebra = { git = "https://github.com/dimforge/nalgebra", branch = "dev" }
parry2d = { git = "https://github.com/dimforge/parry", branch = "master" }
parry3d = { git = "https://github.com/dimforge/parry", branch = "master" }
parry2d-f64 = { git = "https://github.com/dimforge/parry", branch = "master" }
parry3d-f64 = { git = "https://github.com/dimforge/parry", branch = "master" }
#parry2d = { git = "https://github.com/dimforge/parry", branch = "master" }
#parry3d = { git = "https://github.com/dimforge/parry", branch = "master" }
#parry2d-f64 = { git = "https://github.com/dimforge/parry", branch = "master" }
#parry3d-f64 = { git = "https://github.com/dimforge/parry", branch = "master" }
[profile.release]
#debug = true

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@@ -1,6 +1,6 @@
[package]
name = "rapier2d-f64"
version = "0.18.0"
version = "0.19.0"
authors = ["Sébastien Crozet <developer@crozet.re>"]
description = "2-dimensional physics engine in Rust."
documentation = "https://docs.rs/rapier2d"
@@ -52,7 +52,7 @@ vec_map = { version = "0.8", optional = true }
instant = { version = "0.1", features = ["now"], optional = true }
num-traits = "0.2"
nalgebra = "0.32"
parry2d-f64 = "0.14.0"
parry2d-f64 = "0.15.0"
simba = "0.8"
approx = "0.5"
rayon = { version = "1", optional = true }

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@@ -1,6 +1,6 @@
[package]
name = "rapier2d"
version = "0.18.0"
version = "0.19.0"
authors = ["Sébastien Crozet <developer@crozet.re>"]
description = "2-dimensional physics engine in Rust."
documentation = "https://docs.rs/rapier2d"
@@ -52,7 +52,7 @@ vec_map = { version = "0.8", optional = true }
instant = { version = "0.1", features = ["now"], optional = true }
num-traits = "0.2"
nalgebra = "0.32"
parry2d = "0.14.0"
parry2d = "0.15.0"
simba = "0.8"
approx = "0.5"
rayon = { version = "1", optional = true }

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@@ -1,6 +1,6 @@
[package]
name = "rapier3d-f64"
version = "0.18.0"
version = "0.19.0"
authors = ["Sébastien Crozet <developer@crozet.re>"]
description = "3-dimensional physics engine in Rust."
documentation = "https://docs.rs/rapier3d"
@@ -52,7 +52,7 @@ vec_map = { version = "0.8", optional = true }
instant = { version = "0.1", features = ["now"], optional = true }
num-traits = "0.2"
nalgebra = "0.32"
parry3d-f64 = "0.14.0"
parry3d-f64 = "0.15.0"
simba = "0.8"
approx = "0.5"
rayon = { version = "1", optional = true }

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@@ -1,6 +1,6 @@
[package]
name = "rapier3d"
version = "0.18.0"
version = "0.19.0"
authors = ["Sébastien Crozet <developer@crozet.re>"]
description = "3-dimensional physics engine in Rust."
documentation = "https://docs.rs/rapier3d"
@@ -52,7 +52,7 @@ vec_map = { version = "0.8", optional = true }
instant = { version = "0.1", features = ["now"], optional = true }
num-traits = "0.2"
nalgebra = "0.32"
parry3d = "0.14.0"
parry3d = "0.15.0"
simba = "0.8"
approx = "0.5"
rayon = { version = "1", optional = true }

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@@ -1,6 +1,6 @@
[package]
name = "rapier_testbed2d-f64"
version = "0.18.0"
version = "0.19.0"
authors = ["Sébastien Crozet <developer@crozet.re>"]
description = "Testbed for the Rapier 2-dimensional physics engine in Rust."
homepage = "http://rapier.org"
@@ -59,5 +59,5 @@ bevy = { version = "0.13", default-features = false, features = ["bevy_asset", "
[dependencies.rapier]
package = "rapier2d-f64"
path = "../rapier2d-f64"
version = "0.18.0"
version = "0.19.0"
features = ["serde-serialize", "debug-render", "profiler"]

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@@ -1,6 +1,6 @@
[package]
name = "rapier_testbed2d"
version = "0.18.0"
version = "0.19.0"
authors = ["Sébastien Crozet <developer@crozet.re>"]
description = "Testbed for the Rapier 2-dimensional physics engine in Rust."
homepage = "http://rapier.org"
@@ -59,5 +59,5 @@ bevy = { version = "0.13", default-features = false, features = ["bevy_sprite",
[dependencies.rapier]
package = "rapier2d"
path = "../rapier2d"
version = "0.18.0"
version = "0.19.0"
features = ["serde-serialize", "debug-render", "profiler"]

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@@ -1,6 +1,6 @@
[package]
name = "rapier_testbed3d-f64"
version = "0.18.0"
version = "0.19.0"
authors = ["Sébastien Crozet <developer@crozet.re>"]
description = "Testbed for the Rapier 3-dimensional physics engine in Rust."
homepage = "http://rapier.org"
@@ -58,5 +58,5 @@ bevy = { version = "0.13", default-features = false, features = ["bevy_winit", "
[dependencies.rapier]
package = "rapier3d-f64"
path = "../rapier3d-f64"
version = "0.18.0"
version = "0.19.0"
features = ["serde-serialize", "debug-render", "profiler"]

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@@ -1,6 +1,6 @@
[package]
name = "rapier_testbed3d"
version = "0.18.0"
version = "0.19.0"
authors = ["Sébastien Crozet <developer@crozet.re>"]
description = "Testbed for the Rapier 3-dimensional physics engine in Rust."
homepage = "http://rapier.org"
@@ -62,5 +62,5 @@ bevy = { version = "0.13", default-features = false, features = ["bevy_winit", "
[dependencies.rapier]
package = "rapier3d"
path = "../rapier3d"
version = "0.18.0"
version = "0.19.0"
features = ["serde-serialize", "debug-render", "profiler"]