feat: implement collision skin
This commit is contained in:
committed by
Sébastien Crozet
parent
c079452a47
commit
664645159d
@@ -2,7 +2,7 @@ use super::{
|
||||
BroadPhasePairEvent, ColliderPair, SAPLayer, SAPProxies, SAPProxy, SAPProxyData, SAPRegionPool,
|
||||
};
|
||||
use crate::geometry::{
|
||||
BroadPhaseProxyIndex, ColliderBroadPhaseData, ColliderChanges, ColliderHandle,
|
||||
BroadPhaseProxyIndex, Collider, ColliderBroadPhaseData, ColliderChanges, ColliderHandle,
|
||||
ColliderPosition, ColliderSet, ColliderShape,
|
||||
};
|
||||
use crate::math::{Isometry, Real};
|
||||
@@ -353,19 +353,16 @@ impl BroadPhaseMultiSap {
|
||||
prediction_distance: Real,
|
||||
handle: ColliderHandle,
|
||||
proxy_index: &mut u32,
|
||||
collider: (&ColliderPosition, &ColliderShape, &ColliderChanges),
|
||||
collider: &Collider,
|
||||
next_position: Option<&Isometry<Real>>,
|
||||
) -> bool {
|
||||
let (co_pos, co_shape, co_changes) = collider;
|
||||
|
||||
let mut aabb = co_shape
|
||||
.compute_aabb(co_pos)
|
||||
.loosened(prediction_distance / 2.0);
|
||||
let mut aabb = collider.compute_collision_aabb(prediction_distance / 2.0);
|
||||
|
||||
if let Some(next_position) = next_position {
|
||||
let next_aabb = co_shape
|
||||
let next_aabb = collider
|
||||
.shape
|
||||
.compute_aabb(next_position)
|
||||
.loosened(prediction_distance / 2.0);
|
||||
.loosened(collider.collision_skin() + prediction_distance / 2.0);
|
||||
aabb.merge(&next_aabb);
|
||||
}
|
||||
|
||||
@@ -386,7 +383,7 @@ impl BroadPhaseMultiSap {
|
||||
prev_aabb = proxy.aabb;
|
||||
proxy.aabb = aabb;
|
||||
|
||||
if co_changes.contains(ColliderChanges::SHAPE) {
|
||||
if collider.changes.contains(ColliderChanges::SHAPE) {
|
||||
// If the shape was changed, then we need to see if this proxy should be
|
||||
// migrated to a larger layer. Indeed, if the shape was replaced by
|
||||
// a much larger shape, we need to promote the proxy to a bigger layer
|
||||
@@ -609,7 +606,7 @@ impl BroadPhase for BroadPhaseMultiSap {
|
||||
prediction_distance,
|
||||
*handle,
|
||||
&mut new_proxy_id,
|
||||
(&co.pos, &co.shape, &co.changes),
|
||||
&co,
|
||||
next_pos.as_ref(),
|
||||
) {
|
||||
need_region_propagation = true;
|
||||
|
||||
@@ -59,7 +59,7 @@ impl BroadPhaseQbvh {
|
||||
colliders.iter().map(|(handle, collider)| {
|
||||
(
|
||||
handle,
|
||||
collider.compute_aabb().loosened(prediction_distance / 2.0),
|
||||
collider.compute_collision_aabb(prediction_distance / 2.0),
|
||||
)
|
||||
}),
|
||||
margin,
|
||||
@@ -76,9 +76,7 @@ impl BroadPhaseQbvh {
|
||||
}
|
||||
|
||||
let _ = self.qbvh.refit(margin, &mut self.workspace, |handle| {
|
||||
colliders[*handle]
|
||||
.compute_aabb()
|
||||
.loosened(prediction_distance / 2.0)
|
||||
colliders[*handle].compute_collision_aabb(prediction_distance / 2.0)
|
||||
});
|
||||
self.qbvh
|
||||
.traverse_modified_bvtt_with_stack(&self.qbvh, &mut visitor, &mut self.stack);
|
||||
|
||||
@@ -9,7 +9,7 @@ use crate::parry::transformation::vhacd::VHACDParameters;
|
||||
use crate::pipeline::{ActiveEvents, ActiveHooks};
|
||||
use crate::prelude::ColliderEnabled;
|
||||
use na::Unit;
|
||||
use parry::bounding_volume::Aabb;
|
||||
use parry::bounding_volume::{Aabb, BoundingVolume};
|
||||
use parry::shape::{Shape, TriMeshFlags};
|
||||
|
||||
#[cfg(feature = "dim3")]
|
||||
@@ -30,6 +30,7 @@ pub struct Collider {
|
||||
pub(crate) material: ColliderMaterial,
|
||||
pub(crate) flags: ColliderFlags,
|
||||
pub(crate) bf_data: ColliderBroadPhaseData,
|
||||
collision_skin: Real,
|
||||
contact_force_event_threshold: Real,
|
||||
/// User-defined data associated to this collider.
|
||||
pub user_data: u128,
|
||||
@@ -109,6 +110,7 @@ impl Collider {
|
||||
bf_data: _bf_data, // Internal ids must not be overwritten.
|
||||
contact_force_event_threshold,
|
||||
user_data,
|
||||
collision_skin,
|
||||
} = other;
|
||||
|
||||
if self.parent.is_none() {
|
||||
@@ -123,6 +125,7 @@ impl Collider {
|
||||
self.user_data = *user_data;
|
||||
self.flags = *flags;
|
||||
self.changes = ColliderChanges::all();
|
||||
self.collision_skin = *collision_skin;
|
||||
}
|
||||
|
||||
/// The physics hooks enabled for this collider.
|
||||
@@ -155,6 +158,16 @@ impl Collider {
|
||||
self.flags.active_collision_types = active_collision_types;
|
||||
}
|
||||
|
||||
/// The collision skin of this collider.
|
||||
pub fn collision_skin(&self) -> Real {
|
||||
self.collision_skin
|
||||
}
|
||||
|
||||
/// Sets the collision skin of this collider.
|
||||
pub fn set_collision_skin(&mut self, skin_thickness: Real) {
|
||||
self.collision_skin = skin_thickness;
|
||||
}
|
||||
|
||||
/// The friction coefficient of this collider.
|
||||
pub fn friction(&self) -> Real {
|
||||
self.material.friction
|
||||
@@ -437,10 +450,21 @@ impl Collider {
|
||||
}
|
||||
|
||||
/// Compute the axis-aligned bounding box of this collider.
|
||||
///
|
||||
/// This AABB doesn’t take into account the collider’s collision skin.
|
||||
/// [`Collider::collision_skin`].
|
||||
pub fn compute_aabb(&self) -> Aabb {
|
||||
self.shape.compute_aabb(&self.pos)
|
||||
}
|
||||
|
||||
/// Compute the axis-aligned bounding box of this collider, taking into account the
|
||||
/// [`Collider::collision_skin`] and prediction distance.
|
||||
pub fn compute_collision_aabb(&self, prediction: Real) -> Aabb {
|
||||
self.shape
|
||||
.compute_aabb(&self.pos)
|
||||
.loosened(self.collision_skin + prediction)
|
||||
}
|
||||
|
||||
/// Compute the axis-aligned bounding box of this collider moving from its current position
|
||||
/// to the given `next_position`
|
||||
pub fn compute_swept_aabb(&self, next_position: &Isometry<Real>) -> Aabb {
|
||||
@@ -495,6 +519,8 @@ pub struct ColliderBuilder {
|
||||
pub enabled: bool,
|
||||
/// The total force magnitude beyond which a contact force event can be emitted.
|
||||
pub contact_force_event_threshold: Real,
|
||||
/// An extract thickness around the collider shape to keep them further apart when in collision.
|
||||
pub collision_skin: Real,
|
||||
}
|
||||
|
||||
impl ColliderBuilder {
|
||||
@@ -517,6 +543,7 @@ impl ColliderBuilder {
|
||||
active_events: ActiveEvents::empty(),
|
||||
enabled: true,
|
||||
contact_force_event_threshold: 0.0,
|
||||
collision_skin: 0.0,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -946,6 +973,20 @@ impl ColliderBuilder {
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the collision skin of the collider.
|
||||
///
|
||||
/// The collision skin acts as if the collider was enlarged with a skin of width `skin_thickness`
|
||||
/// around it, keeping objects further apart when colliding.
|
||||
///
|
||||
/// A non-zero collision skin can increase performance, and in some cases, stability. However
|
||||
/// it creates a small gap between colliding object (equal to the sum of their skin). If the
|
||||
/// skin is sufficiently small, this might not be visually significant or can be hidden by the
|
||||
/// rendering assets.
|
||||
pub fn collision_skin(mut self, skin_thickness: Real) -> Self {
|
||||
self.collision_skin = skin_thickness;
|
||||
self
|
||||
}
|
||||
|
||||
/// Enable or disable the collider after its creation.
|
||||
pub fn enabled(mut self, enabled: bool) -> Self {
|
||||
self.enabled = enabled;
|
||||
@@ -993,6 +1034,7 @@ impl ColliderBuilder {
|
||||
flags,
|
||||
coll_type,
|
||||
contact_force_event_threshold: self.contact_force_event_threshold,
|
||||
collision_skin: self.collision_skin,
|
||||
user_data: self.user_data,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,6 +116,9 @@ pub struct ContactPair {
|
||||
/// The set of contact manifolds between the two colliders.
|
||||
///
|
||||
/// All contact manifold contain themselves contact points between the colliders.
|
||||
/// Note that contact points in the contact manifold do not take into account the
|
||||
/// [`Collider::collision_skin`] which only affects the constraint solver and the
|
||||
/// [`SolverContact`].
|
||||
pub manifolds: Vec<ContactManifold>,
|
||||
/// Is there any active contact in this contact pair?
|
||||
pub has_any_active_contact: bool,
|
||||
|
||||
@@ -898,11 +898,12 @@ impl NarrowPhase {
|
||||
|
||||
let pos12 = co1.pos.inv_mul(&co2.pos);
|
||||
|
||||
let collision_skin_sum = co1.collision_skin() + co2.collision_skin();
|
||||
let soft_ccd_prediction1 = rb1.map(|rb| rb.soft_ccd_prediction()).unwrap_or(0.0);
|
||||
let soft_ccd_prediction2 = rb2.map(|rb| rb.soft_ccd_prediction()).unwrap_or(0.0);
|
||||
let effective_prediction_distance = if soft_ccd_prediction1 > 0.0 || soft_ccd_prediction2 > 0.0 {
|
||||
let aabb1 = co1.compute_aabb();
|
||||
let aabb2 = co2.compute_aabb();
|
||||
let aabb1 = co1.compute_collision_aabb(0.0);
|
||||
let aabb2 = co2.compute_collision_aabb(0.0);
|
||||
let inv_dt = crate::utils::inv(dt);
|
||||
|
||||
let linvel1 = rb1.map(|rb| rb.linvel()
|
||||
@@ -917,9 +918,9 @@ impl NarrowPhase {
|
||||
|
||||
|
||||
prediction_distance.max(
|
||||
dt * (linvel1 - linvel2).norm())
|
||||
dt * (linvel1 - linvel2).norm()) + collision_skin_sum
|
||||
} else {
|
||||
prediction_distance
|
||||
prediction_distance + collision_skin_sum
|
||||
};
|
||||
|
||||
let _ = query_dispatcher.contact_manifolds(
|
||||
@@ -968,12 +969,14 @@ impl NarrowPhase {
|
||||
break;
|
||||
}
|
||||
|
||||
let keep_solver_contact = contact.dist < prediction_distance || {
|
||||
let effective_contact_dist = contact.dist - co1.collision_skin() - co2.collision_skin();
|
||||
|
||||
let keep_solver_contact = effective_contact_dist < prediction_distance || {
|
||||
let world_pt1 = world_pos1 * contact.local_p1;
|
||||
let world_pt2 = world_pos2 * contact.local_p2;
|
||||
let vel1 = rb1.map(|rb| rb.velocity_at_point(&world_pt1)).unwrap_or_default();
|
||||
let vel2 = rb2.map(|rb| rb.velocity_at_point(&world_pt2)).unwrap_or_default();
|
||||
contact.dist + (vel2 - vel1).dot(&manifold.data.normal) * dt < prediction_distance
|
||||
effective_contact_dist + (vel2 - vel1).dot(&manifold.data.normal) * dt < prediction_distance
|
||||
};
|
||||
|
||||
if keep_solver_contact {
|
||||
@@ -985,7 +988,7 @@ impl NarrowPhase {
|
||||
let solver_contact = SolverContact {
|
||||
contact_id: contact_id as u8,
|
||||
point: effective_point,
|
||||
dist: contact.dist,
|
||||
dist: effective_contact_dist,
|
||||
friction,
|
||||
restitution,
|
||||
tangent_velocity: Vector::zeros(),
|
||||
|
||||
Reference in New Issue
Block a user