remove redundant time :f32 from harness callbacks. it can be access via run_state.time

This commit is contained in:
rezural
2020-12-31 15:23:25 +11:00
parent 1ac2d03fea
commit 6f508e5d04
10 changed files with 11 additions and 12 deletions

View File

@@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
colliders.insert(collider, ball_handle, &mut bodies);
testbed.harness_mut().add_callback(move |physics, _, _, _| {
testbed.harness_mut().add_callback(move |physics, _, _| {
// Remove then re-add the ground collider.
let coll = physics
.colliders

View File

@@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut extra_colliders = Vec::new();
let snapped_frame = 51;
testbed.harness_mut().add_callback(move |physics, _, _, _| {
testbed.harness_mut().add_callback(move |physics, _, _| {
step += 1;
// Add a bigger ball collider

View File

@@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut step = 0;
let snapped_frame = 51;
testbed.harness_mut().add_callback(move |physics, _, _, _| {
testbed.harness_mut().add_callback(move |physics, _, _| {
step += 1;
// Snap the ball velocity or restore it.

View File

@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut k = 0;
// Callback that will be executed on the main loop to handle proximities.
testbed.harness_mut().add_callback(move |physics, _, _, _| {
testbed.harness_mut().add_callback(move |physics, _, _| {
k += 1;
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0, 0.0)

View File

@@ -67,7 +67,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut count = 0;
testbed
.harness_mut()
.add_callback(move |physics, _, run_state, _| {
.add_callback(move |physics, _, run_state| {
count += 1;
if count % 100 > 50 {
return;

View File

@@ -75,7 +75,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Callback that will be executed on the main loop to handle proximities.
testbed
.harness_mut()
.add_callback(move |physics, events, _, _| {
.add_callback(move |physics, events, _| {
while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),