remove redundant time :f32 from harness callbacks. it can be access via run_state.time

This commit is contained in:
rezural
2020-12-31 15:23:25 +11:00
parent 1ac2d03fea
commit 6f508e5d04
10 changed files with 11 additions and 12 deletions

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@@ -10,7 +10,7 @@ pub fn init_world(testbed: &mut Testbed) {
let rad = 0.5; let rad = 0.5;
// Callback that will be executed on the main loop to handle proximities. // Callback that will be executed on the main loop to handle proximities.
testbed.harness_mut().add_callback(move |physics, _, _, _| { testbed.harness_mut().add_callback(move |physics, _, _| {
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0) .translation(0.0, 10.0)
.build(); .build();

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@@ -62,7 +62,7 @@ pub fn init_world(testbed: &mut Testbed) {
*/ */
testbed testbed
.harness_mut() .harness_mut()
.add_callback(move |physics, _, run_state, _| { .add_callback(move |physics, _, run_state| {
let platform = physics.bodies.get_mut(platform_handle).unwrap(); let platform = physics.bodies.get_mut(platform_handle).unwrap();
let mut next_pos = *platform.position(); let mut next_pos = *platform.position();

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@@ -71,7 +71,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Callback that will be executed on the main loop to handle proximities. // Callback that will be executed on the main loop to handle proximities.
testbed testbed
.harness_mut() .harness_mut()
.add_callback(move |physics, events, _, _| { .add_callback(move |physics, events, _| {
while let Ok(prox) = events.proximity_events.try_recv() { while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status { let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),

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@@ -34,7 +34,7 @@ pub fn init_world(testbed: &mut Testbed) {
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
colliders.insert(collider, ball_handle, &mut bodies); colliders.insert(collider, ball_handle, &mut bodies);
testbed.harness_mut().add_callback(move |physics, _, _, _| { testbed.harness_mut().add_callback(move |physics, _, _| {
// Remove then re-add the ground collider. // Remove then re-add the ground collider.
let coll = physics let coll = physics
.colliders .colliders

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@@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut extra_colliders = Vec::new(); let mut extra_colliders = Vec::new();
let snapped_frame = 51; let snapped_frame = 51;
testbed.harness_mut().add_callback(move |physics, _, _, _| { testbed.harness_mut().add_callback(move |physics, _, _| {
step += 1; step += 1;
// Add a bigger ball collider // Add a bigger ball collider

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@@ -44,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut step = 0; let mut step = 0;
let snapped_frame = 51; let snapped_frame = 51;
testbed.harness_mut().add_callback(move |physics, _, _, _| { testbed.harness_mut().add_callback(move |physics, _, _| {
step += 1; step += 1;
// Snap the ball velocity or restore it. // Snap the ball velocity or restore it.

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@@ -26,7 +26,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut k = 0; let mut k = 0;
// Callback that will be executed on the main loop to handle proximities. // Callback that will be executed on the main loop to handle proximities.
testbed.harness_mut().add_callback(move |physics, _, _, _| { testbed.harness_mut().add_callback(move |physics, _, _| {
k += 1; k += 1;
let rigid_body = RigidBodyBuilder::new_dynamic() let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0, 0.0) .translation(0.0, 10.0, 0.0)

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@@ -67,7 +67,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut count = 0; let mut count = 0;
testbed testbed
.harness_mut() .harness_mut()
.add_callback(move |physics, _, run_state, _| { .add_callback(move |physics, _, run_state| {
count += 1; count += 1;
if count % 100 > 50 { if count % 100 > 50 {
return; return;

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@@ -75,7 +75,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Callback that will be executed on the main loop to handle proximities. // Callback that will be executed on the main loop to handle proximities.
testbed testbed
.harness_mut() .harness_mut()
.add_callback(move |physics, events, _, _| { .add_callback(move |physics, events, _| {
while let Ok(prox) = events.proximity_events.try_recv() { while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status { let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),

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@@ -48,7 +48,7 @@ pub struct Harness {
pub state: RunState, pub state: RunState,
} }
type Callbacks = Vec<Box<dyn FnMut(&mut PhysicsState, &PhysicsEvents, &RunState, f32)>>; type Callbacks = Vec<Box<dyn FnMut(&mut PhysicsState, &PhysicsEvents, &RunState)>>;
#[allow(dead_code)] #[allow(dead_code)]
impl Harness { impl Harness {
@@ -130,7 +130,7 @@ impl Harness {
self.plugins.push(Box::new(plugin)); self.plugins.push(Box::new(plugin));
} }
pub fn add_callback<F: FnMut(&mut PhysicsState, &PhysicsEvents, &RunState, f32) + 'static>( pub fn add_callback<F: FnMut(&mut PhysicsState, &PhysicsEvents, &RunState) + 'static>(
&mut self, &mut self,
callback: F, callback: F,
) { ) {
@@ -185,7 +185,6 @@ impl Harness {
&mut self.physics, &mut self.physics,
&self.events, &self.events,
&self.state, &self.state,
self.state.time,
) )
} }