Fix climbing small slopes when autostepping is disabled
This commit is contained in:
@@ -258,16 +258,7 @@ impl KinematicCharacterController {
|
||||
&mut result,
|
||||
) {
|
||||
// No stairs, try to move along slopes.
|
||||
if let Some(translation_on_slope) =
|
||||
self.handle_slopes(&toi, &translation_remaining)
|
||||
{
|
||||
translation_remaining = translation_on_slope;
|
||||
} else if allowed_dist.abs() < 1.0e5 {
|
||||
// No slopes or stairs ahead, but we didn't move yet; try to move along obstacle.
|
||||
let allowed_translation = subtract_hit(translation_remaining, &toi);
|
||||
result.translation += allowed_translation;
|
||||
translation_remaining -= allowed_translation;
|
||||
}
|
||||
translation_remaining = self.handle_slopes(&toi, &translation_remaining);
|
||||
}
|
||||
} else {
|
||||
// No interference along the path.
|
||||
@@ -481,31 +472,30 @@ impl KinematicCharacterController {
|
||||
false
|
||||
}
|
||||
|
||||
fn handle_slopes(
|
||||
&self,
|
||||
hit: &TOI,
|
||||
translation_remaining: &Vector<Real>,
|
||||
) -> Option<Vector<Real>> {
|
||||
fn handle_slopes(&self, hit: &TOI, translation_remaining: &Vector<Real>) -> Vector<Real> {
|
||||
let [vertical_translation, horizontal_translation] =
|
||||
self.split_into_components(translation_remaining);
|
||||
let [vertical_slope_translation, horizontal_slope_translation] =
|
||||
[vertical_translation, horizontal_translation]
|
||||
.map(|remaining| subtract_hit(remaining, hit));
|
||||
let slope_translation = horizontal_slope_translation + vertical_slope_translation;
|
||||
let slope_translation = subtract_hit(*translation_remaining, hit);
|
||||
|
||||
// Check if there is a slope to climb.
|
||||
let angle_with_floor = self.up.angle(&hit.normal1);
|
||||
let climbing = self.up.dot(&slope_translation) >= 0.0;
|
||||
// We are climbing if the movement along the slope goes upward, and the angle with the
|
||||
// floor is smaller than pi/2 (in which case we hit some some sort of ceiling).
|
||||
//
|
||||
// NOTE: part of the slope will already be handled by auto-stepping if it was enabled.
|
||||
// Therefore, `climbing` may not always be `true` when climbing on a slope at
|
||||
// slow speed.
|
||||
let climbing = self.up.dot(&slope_translation) >= 0.0 && self.up.dot(&hit.normal1) > 0.0;
|
||||
|
||||
if climbing {
|
||||
// Are we allowed to climb?
|
||||
(angle_with_floor <= self.max_slope_climb_angle).then_some(horizontal_translation)
|
||||
}
|
||||
// Are we allowed to slide?
|
||||
else if angle_with_floor >= self.min_slope_slide_angle {
|
||||
Some(slope_translation)
|
||||
if climbing && angle_with_floor >= self.max_slope_climb_angle {
|
||||
// Prevent horizontal movement from pushing through the slope.
|
||||
vertical_translation
|
||||
} else if !climbing && angle_with_floor <= self.min_slope_slide_angle {
|
||||
// Prevent the vertical movement from sliding down.
|
||||
horizontal_translation
|
||||
} else {
|
||||
Some(horizontal_translation)
|
||||
// Let it slide
|
||||
slope_translation
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user