Impl Default for a few structs

This commit is contained in:
Jamen Marz
2021-09-21 11:25:54 -06:00
committed by Sébastien Crozet
parent 936f655c67
commit 7aa94e994f
15 changed files with 60 additions and 6 deletions

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@@ -1,7 +1,7 @@
use crate::data::arena::Index;
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone, Debug)]
#[derive(Clone, Debug, Default)]
/// A container for data associated to item existing into another Arena.
pub struct Coarena<T> {
data: Vec<(u32, T)>,

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@@ -38,7 +38,7 @@ impl PubSubCursor {
/// A pub-sub queue.
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone)]
#[derive(Clone, Default)]
pub struct PubSub<T> {
deleted_messages: u32,
deleted_offsets: u32,

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@@ -29,6 +29,12 @@ pub struct CCDSolver {
query_pipeline: QueryPipeline,
}
impl Default for CCDSolver {
fn default() -> Self {
Self::new()
}
}
impl CCDSolver {
/// Initializes a new CCD solver
pub fn new() -> Self {

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@@ -9,7 +9,7 @@ use crate::math::Real;
/// Structure responsible for maintaining the set of active rigid-bodies, and
/// putting non-moving rigid-bodies to sleep to save computation times.
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone)]
#[derive(Clone, Default)]
pub struct IslandManager {
pub(crate) active_dynamic_set: Vec<RigidBodyHandle>,
pub(crate) active_kinematic_set: Vec<RigidBodyHandle>,

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@@ -37,7 +37,7 @@ pub(crate) type JointIndex = usize;
pub(crate) type JointGraphEdge = crate::data::graph::Edge<Joint>;
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone)]
#[derive(Clone, Default)]
/// A set of joints that can be handled by a physics `World`.
pub struct JointSet {
rb_graph_ids: Coarena<RigidBodyGraphIndex>,

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@@ -36,6 +36,12 @@ pub struct RigidBody {
pub user_data: u128,
}
impl Default for RigidBody {
fn default() -> Self {
Self::new()
}
}
impl RigidBody {
fn new() -> Self {
Self {

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@@ -28,7 +28,7 @@ impl BodyPair {
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone)]
#[derive(Clone, Default)]
/// A set of rigid bodies that can be handled by a physics pipeline.
pub struct RigidBodySet {
// NOTE: the pub(crate) are needed by the broad phase

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@@ -19,6 +19,12 @@ pub struct IslandSolver {
position_solver: PositionSolver,
}
impl Default for IslandSolver {
fn default() -> Self {
Self::new()
}
}
impl IslandSolver {
pub fn new() -> Self {
Self {

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@@ -133,6 +133,12 @@ pub struct ParallelIslandSolver {
thread: ThreadContext,
}
impl Default for ParallelIslandSolver {
fn default() -> Self {
Self::new()
}
}
impl ParallelIslandSolver {
pub fn new() -> Self {
Self {

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@@ -116,6 +116,12 @@ pub struct BroadPhase {
reporting: HashMap<(u32, u32), bool>, // Workspace
}
impl Default for BroadPhase {
fn default() -> Self {
Self::new()
}
}
impl BroadPhase {
/// Create a new empty broad-phase.
pub fn new() -> Self {

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@@ -87,6 +87,12 @@ pub struct SAPProxies {
pub first_free: SAPProxyIndex,
}
impl Default for SAPProxies {
fn default() -> Self {
Self::new()
}
}
impl SAPProxies {
pub fn new() -> Self {
Self {

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@@ -9,7 +9,7 @@ use crate::geometry::{ColliderChanges, ColliderHandle};
use std::ops::{Index, IndexMut};
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone)]
#[derive(Clone, Default)]
/// A set of colliders that can be handled by a physics `World`.
pub struct ColliderSet {
pub(crate) colliders: Arena<Collider>,

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@@ -14,6 +14,12 @@ pub struct InteractionGraph<N, E> {
pub(crate) graph: Graph<N, E>,
}
impl<N: Copy, E> Default for InteractionGraph<N, E> {
fn default() -> Self {
Self::new()
}
}
impl<N: Copy, E> InteractionGraph<N, E> {
/// Creates a new empty collection of collision objects.
pub fn new() -> Self {

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@@ -62,6 +62,12 @@ pub struct NarrowPhase {
pub(crate) type ContactManifoldIndex = usize;
impl Default for NarrowPhase {
fn default() -> Self {
Self::new()
}
}
impl NarrowPhase {
/// Creates a new empty narrow-phase.
pub fn new() -> Self {

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@@ -33,6 +33,12 @@ fn check_pipeline_send_sync() {
do_test::<CollisionPipeline>();
}
impl Default for CollisionPipeline {
fn default() -> Self {
Self::new()
}
}
impl CollisionPipeline {
/// Initializes a new physics pipeline.
pub fn new() -> CollisionPipeline {