Add methods to customize a SphericalJoint’s local reference frames.
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@@ -66,6 +66,34 @@ impl SphericalJoint {
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self
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}
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/// Gets both the joint anchor and the joint’s reference orientation relative to the first
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/// rigid-body’s local-space.
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#[must_use]
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pub fn local_frame1(&self) -> &Isometry<Real> {
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&self.data.local_frame1
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}
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/// Sets both the joint anchor and the joint’s reference orientation relative to the first
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/// rigid-body’s local-space.
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pub fn set_local_frame1(&mut self, local_frame: Isometry<Real>) -> &mut Self {
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self.data.set_local_frame1(local_frame);
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self
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}
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/// Gets both the joint anchor and the joint’s reference orientation relative to the second
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/// rigid-body’s local-space.
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#[must_use]
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pub fn local_frame2(&self) -> &Isometry<Real> {
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&self.data.local_frame2
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}
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/// Sets both the joint anchor and the joint’s reference orientation relative to the second
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/// rigid-body’s local-space.
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pub fn set_local_frame2(&mut self, local_frame: Isometry<Real>) -> &mut Self {
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self.data.set_local_frame2(local_frame);
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self
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}
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/// The motor affecting the joint’s rotational degree of freedom along the specified axis.
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#[must_use]
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pub fn motor(&self, axis: JointAxis) -> Option<&JointMotor> {
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@@ -128,7 +156,8 @@ impl SphericalJoint {
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self.data.limits(axis)
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}
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/// Sets the `[min,max]` limit angles attached bodies can translate along the joint’s principal axis.
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/// Sets the `[min,max]` limit angles attached bodies can translate along the joint’s principal
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/// axis.
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pub fn set_limits(&mut self, axis: JointAxis, limits: [Real; 2]) -> &mut Self {
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self.data.set_limits(axis, limits);
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self
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@@ -179,6 +208,22 @@ impl SphericalJointBuilder {
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self
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}
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/// Sets both the joint anchor and the joint’s reference orientation relative to the first
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/// rigid-body’s local-space.
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#[must_use]
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pub fn local_frame1(mut self, frame1: Isometry<Real>) -> Self {
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self.0.set_local_frame1(frame1);
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self
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}
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/// Sets both the joint anchor and the joint’s reference orientation relative to the second
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/// rigid-body’s local-space.
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#[must_use]
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pub fn local_frame2(mut self, frame2: Isometry<Real>) -> Self {
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self.0.set_local_frame2(frame2);
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self
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}
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/// Set the spring-like model used by the motor to reach the desired target velocity and position.
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#[must_use]
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pub fn motor_model(mut self, axis: JointAxis, model: MotorModel) -> Self {
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