Extract function

This commit is contained in:
Jan Nils Ferner
2023-01-26 20:07:38 +01:00
parent 075f45ca1c
commit 848009e399

View File

@@ -273,12 +273,6 @@ impl KinematicCharacterController {
);
if !stair_handled {
println!("[stair] translation_remaining: {translation_remaining:?}");
// No slopes or stairs ahead; try to move along obstacles.
let allowed_dist =
(toi.toi - (-toi.normal1.dot(&translation_dir)) * offset).max(0.0);
let allowed_translation = *translation_dir * allowed_dist;
result.translation += allowed_translation;
translation_remaining -= allowed_translation;
}
}
@@ -486,18 +480,9 @@ impl KinematicCharacterController {
hit: &TOI,
translation_remaining: &Vector<Real>,
) -> Option<Vector<Real>> {
let vertical_translation_remaining = *self.up * (self.up.dot(translation_remaining));
let horizontal_translation_remaining =
*translation_remaining - vertical_translation_remaining;
let horizontal_slope_translation =
horizontal_translation_remaining
- *hit.normal1 * (horizontal_translation_remaining).dot(&hit.normal1);
let vertical_slope_translation =
vertical_translation_remaining
- *hit.normal1 * (vertical_translation_remaining).dot(&hit.normal1);
let [vertical_slope_translation, horizontal_slope_translation] =
self.split_into_components(translation_remaining)
.map(|remaining| subtract_hit(remaining, hit));
let slope_translation = horizontal_slope_translation + vertical_slope_translation;
// Check if there is a slope to climb.
@@ -514,6 +499,13 @@ impl KinematicCharacterController {
}
fn split_into_components(&self, translation: &Vector<Real>) -> [Vector<Real>; 2] {
let vertical_translation = *self.up * (self.up.dot(translation));
let horizontal_translation = *translation - vertical_translation;
[vertical_translation, horizontal_translation]
}
fn handle_stairs(
&self,
bodies: &RigidBodySet,
@@ -732,3 +724,8 @@ impl KinematicCharacterController {
}
}
}
fn subtract_hit(translation: Vector<Real>, hit: &TOI) -> Vector<Real> {
translation - *hit.normal1 * (translation).dot(&hit.normal1)
}