Add a dynamic ray-cast vehicle controller
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@@ -44,6 +44,7 @@ mod primitives3;
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mod restitution3;
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mod sensor3;
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mod trimesh3;
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mod vehicle_controller3;
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fn demo_name_from_command_line() -> Option<String> {
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let mut args = std::env::args();
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@@ -101,6 +102,7 @@ pub fn main() {
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("Restitution", restitution3::init_world),
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("Sensor", sensor3::init_world),
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("TriMesh", trimesh3::init_world),
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("Vehicle controller", vehicle_controller3::init_world),
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("Keva tower", keva3::init_world),
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("Newton cradle", newton_cradle3::init_world),
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("(Debug) multibody_joints", debug_articulations3::init_world),
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