Update changelog

This commit is contained in:
Sébastien Crozet
2022-11-27 15:15:10 +01:00
parent 7e95cba09d
commit 87feb3a48d

View File

@@ -1,8 +1,21 @@
## Unreleased
### Added
- Add `RigidBody::set_enabled`, `RigidBody::is_enabled`, `RigidBodyBuilder::enabled` to enable/disable a rigid-body
without having to delete it.
- Add `Collider::set_enabled`, `Collider::is_enabled`, `ColliderBuilder::enabled` to enable/disable a collider
without having to delete it.
- Add `GenericJoint::set_enabled`, `GenericJoint::is_enabled` to enable/disable a joint without having to delete it.
### Modified
- Add the `QueryPipeline` as an optional argument to `PhysicsPipeline::step` and `CollisionPipeline::step`. If this
argument is specified, then the query pipeline will be incrementally (i.e. more efficiently) update at the same time as
these other pipelines. In that case, calling `QueryPipeline::update` a `PhysicsPipeline::step` isnt needed.
## v0.16.1 (10 Nov. 2022)
### Fix
- Fixed docs build on `docs.rs`.
## v0.16.0 (30 Oct. 2022)
### Added
- Implement `Copy` for `CharacterCollision`.