Add a dynamic ray-cast vehicle controller
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@@ -5,4 +5,10 @@ pub use self::character_controller::{
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KinematicCharacterController,
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};
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#[cfg(feature = "dim3")]
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pub use self::ray_cast_vehicle_controller::{DynamicRayCastVehicleController, Wheel, WheelTuning};
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mod character_controller;
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#[cfg(feature = "dim3")]
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mod ray_cast_vehicle_controller;
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