feat: switch to the new Bvh from parry for the broad-phase (#853)
* feat: switch to the new Bvh from parry for the broad-phase * chore: cargo fmt + update testbed * chore: remove the multi-grid SAP broad-phase * fix soft-ccd handling in broad-phase * Fix contact cleanup in broad-phase after collider removal * chore: clippy fixes * fix CCD regression * chore: update changelog * fix build with the parallel feature enabled * chore: remove the now useless broad-phase proxy index from colliders * fix tests
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@@ -1,6 +1,6 @@
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use bevy::prelude::*;
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use na::{point, Point3, Point4};
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use na::{Point3, Point4, point};
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use crate::objects::node::EntityWithGraphics;
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use rapier::dynamics::{RigidBodyHandle, RigidBodySet};
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@@ -140,11 +140,11 @@ impl GraphicsManager {
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let body = body.unwrap_or(RigidBodyHandle::invalid());
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if let Some(sns) = self.b2sn.get_mut(&body) {
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sns.retain(|sn| {
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if let Some(sn_c) = sn.collider {
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if sn_c == collider {
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commands.entity(sn.entity).despawn();
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return false;
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}
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if let Some(sn_c) = sn.collider
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&& sn_c == collider
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{
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commands.entity(sn.entity).despawn();
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return false;
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}
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true
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@@ -236,7 +236,7 @@ impl GraphicsManager {
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}
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fn gen_color(rng: &mut Pcg32) -> Point3<f32> {
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let mut color: Point3<f32> = rng.gen();
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let mut color: Point3<f32> = rng.r#gen();
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// Quantize the colors a bit to get some amount of auto-instancing from bevy.
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color.x = (color.x * 5.0).round() / 5.0;
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