fix: add a collision skin to the 2D trimesh demo

This commit is contained in:
Sébastien Crozet
2024-04-28 15:51:50 +02:00
committed by Sébastien Crozet
parent 5867d2e78d
commit 97f7c1b4b2

View File

@@ -84,7 +84,8 @@ pub fn init_world(testbed: &mut Testbed) {
.collect();
for k in 0..5 {
let collider = ColliderBuilder::trimesh(vertices.clone(), indices.clone());
let collider = ColliderBuilder::trimesh(vertices.clone(), indices.clone())
.collision_skin(0.2);
let rigid_body = RigidBodyBuilder::dynamic()
.translation(vector![ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0])
.rotation(angle);