fix narrow revolute velocity
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@@ -108,9 +108,8 @@ impl RevoluteVelocityConstraint {
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let axis1 = rb1.position * joint.local_axis1;
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let axis2 = rb2.position * joint.local_axis2;
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let ang_err =
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Rotation::rotation_between_axis(&axis1, &axis2).unwrap_or_else(Rotation::identity);
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let ang_err = ang_err.scaled_axis();
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let axis_error = axis1.cross(&axis2);
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let ang_err = basis2.tr_mul(&axis_error) - basis1.tr_mul(&axis_error);
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rhs += Vector5::new(lin_err.x, lin_err.y, lin_err.z, ang_err.x, ang_err.y)
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* velocity_based_erp_inv_dt;
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@@ -416,9 +415,8 @@ impl RevoluteVelocityGroundConstraint {
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axis1 = rb1.position * joint.local_axis1;
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axis2 = rb2.position * joint.local_axis2;
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}
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let ang_err =
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Rotation::rotation_between_axis(&axis1, &axis2).unwrap_or_else(Rotation::identity);
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let ang_err = ang_err.scaled_axis();
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let axis_error = axis1.cross(&axis2);
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let ang_err = basis2.tr_mul(&axis_error);
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rhs += Vector5::new(lin_err.x, lin_err.y, lin_err.z, ang_err.x, ang_err.y)
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* velocity_based_erp_inv_dt;
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@@ -521,6 +519,7 @@ impl RevoluteVelocityGroundConstraint {
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.ii2_sqrt
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.transform_vector(ang_impulse + self.r2.gcross(lin_impulse));
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}
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fn solve_motors(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
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if self.motor_inv_lhs != 0.0 {
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let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
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