Outsource the contact manifold, SAT, and some shapes.

This commit is contained in:
Crozet Sébastien
2020-12-08 17:31:49 +01:00
parent fd3b4801b6
commit 9bf1321f8f
62 changed files with 552 additions and 2904 deletions

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@@ -501,7 +501,7 @@ impl GraphicsManager {
object: DefaultColliderHandle,
colliders: &DefaultColliderSet<f32>,
delta: Isometry<f32>,
shape: &Cuboid<f32>,
shape: &Cuboid,
color: Point3<f32>,
out: &mut Vec<Node>,
) {

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@@ -1,5 +1,9 @@
#[macro_use]
extern crate kiss3d;
#[cfg(feature = "dim2")]
extern crate buckler2d as buckler;
#[cfg(feature = "dim3")]
extern crate buckler3d as buckler;
extern crate nalgebra as na;
#[cfg(feature = "dim2")]
extern crate ncollide2d as ncollide;

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@@ -1,4 +1,4 @@
use ncollide::shape::{Ball, Capsule, Cuboid, ShapeHandle};
use ncollide::shape::{Ball, Capsule, Cuboid, HeightField, ShapeHandle};
use nphysics::force_generator::DefaultForceGeneratorSet;
use nphysics::joint::{
DefaultJointConstraintSet, FixedConstraint, PrismaticConstraint, RevoluteConstraint,
@@ -187,7 +187,10 @@ fn nphysics_collider_from_rapier_collider(
pos *= capsule.transform_wrt_y();
ShapeHandle::new(Capsule::new(capsule.half_height(), capsule.radius))
} else if let Some(heightfield) = shape.as_heightfield() {
ShapeHandle::new(heightfield.clone())
let heights = heightfield.heights();
let scale = heightfield.scale();
let heightfield = HeightField::new(heights.clone(), *scale);
ShapeHandle::new(heightfield)
} else {
#[cfg(feature = "dim3")]
if let Some(trimesh) = shape.as_trimesh() {

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@@ -1,15 +1,16 @@
#[cfg(feature = "dim3")]
use crate::objects::node::{self, GraphicsNode};
use buckler::shape;
use kiss3d::resource::Mesh;
use kiss3d::window::Window;
use na::{self, Point3};
use ncollide::shape;
#[cfg(feature = "dim3")]
use ncollide::transformation::ToTriMesh;
use rapier::geometry::{ColliderHandle, ColliderSet};
#[cfg(feature = "dim2")]
use rapier::math::Point;
#[cfg(feature = "dim3")]
use rapier::math::Vector;
use std::cell::RefCell;
use std::rc::Rc;
pub struct HeightField {
color: Point3<f32>,
@@ -25,7 +26,7 @@ impl HeightField {
#[cfg(feature = "dim2")]
pub fn new(
collider: ColliderHandle,
heightfield: &shape::HeightField<f32>,
heightfield: &shape::HeightField,
color: Point3<f32>,
_: &mut Window,
) -> HeightField {
@@ -47,16 +48,18 @@ impl HeightField {
#[cfg(feature = "dim3")]
pub fn new(
collider: ColliderHandle,
heightfield: &shape::HeightField<f32>,
heightfield: &shape::HeightField,
color: Point3<f32>,
window: &mut Window,
) -> HeightField {
let mesh = heightfield.to_trimesh(());
let (vertices, indices) = heightfield.to_trimesh();
let indices = indices.into_iter().map(|i| na::convert(i)).collect();
let mesh = Mesh::new(vertices, indices, None, None, false);
let mut res = HeightField {
color,
base_color: color,
gfx: window.add_trimesh(mesh, Vector::repeat(1.0)),
gfx: window.add_mesh(Rc::new(RefCell::new(mesh)), Vector::repeat(1.0)),
collider: collider,
};

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@@ -1,6 +1,6 @@
use buckler2d::shape;
use kiss3d::window::Window;
use na::{Isometry2, Point2, Point3};
use ncollide2d::shape;
use nphysics2d::object::{ColliderAnchor, DefaultColliderHandle, DefaultColliderSet};
pub struct Polyline {

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@@ -1521,8 +1521,8 @@ fn draw_contacts(window: &mut Window, nf: &NarrowPhase, colliders: &ColliderSet)
} else {
Point3::new(1.0, 0.0, 0.0)
};
let pos1 = colliders[manifold.pair.collider1].position();
let pos2 = colliders[manifold.pair.collider2].position();
let pos1 = colliders[manifold.data.pair.collider1].position();
let pos2 = colliders[manifold.data.pair.collider2].position();
let start = pos1 * pt.local_p1;
let end = pos2 * pt.local_p2;
let n = pos1 * manifold.local_n1;