Outsource the contact manifold, SAT, and some shapes.
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@@ -501,7 +501,7 @@ impl GraphicsManager {
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object: DefaultColliderHandle,
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colliders: &DefaultColliderSet<f32>,
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delta: Isometry<f32>,
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shape: &Cuboid<f32>,
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shape: &Cuboid,
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color: Point3<f32>,
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out: &mut Vec<Node>,
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) {
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