Outsource the contact manifold, SAT, and some shapes.
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@@ -1,15 +1,16 @@
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#[cfg(feature = "dim3")]
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use crate::objects::node::{self, GraphicsNode};
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use buckler::shape;
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use kiss3d::resource::Mesh;
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use kiss3d::window::Window;
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use na::{self, Point3};
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use ncollide::shape;
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#[cfg(feature = "dim3")]
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use ncollide::transformation::ToTriMesh;
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use rapier::geometry::{ColliderHandle, ColliderSet};
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#[cfg(feature = "dim2")]
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use rapier::math::Point;
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#[cfg(feature = "dim3")]
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use rapier::math::Vector;
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use std::cell::RefCell;
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use std::rc::Rc;
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pub struct HeightField {
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color: Point3<f32>,
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@@ -25,7 +26,7 @@ impl HeightField {
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#[cfg(feature = "dim2")]
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pub fn new(
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collider: ColliderHandle,
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heightfield: &shape::HeightField<f32>,
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heightfield: &shape::HeightField,
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color: Point3<f32>,
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_: &mut Window,
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) -> HeightField {
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@@ -47,16 +48,18 @@ impl HeightField {
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#[cfg(feature = "dim3")]
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pub fn new(
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collider: ColliderHandle,
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heightfield: &shape::HeightField<f32>,
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heightfield: &shape::HeightField,
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color: Point3<f32>,
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window: &mut Window,
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) -> HeightField {
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let mesh = heightfield.to_trimesh(());
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let (vertices, indices) = heightfield.to_trimesh();
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let indices = indices.into_iter().map(|i| na::convert(i)).collect();
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let mesh = Mesh::new(vertices, indices, None, None, false);
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let mut res = HeightField {
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color,
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base_color: color,
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gfx: window.add_trimesh(mesh, Vector::repeat(1.0)),
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gfx: window.add_mesh(Rc::new(RefCell::new(mesh)), Vector::repeat(1.0)),
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collider: collider,
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};
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@@ -1,6 +1,6 @@
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use buckler2d::shape;
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use kiss3d::window::Window;
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use na::{Isometry2, Point2, Point3};
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use ncollide2d::shape;
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use nphysics2d::object::{ColliderAnchor, DefaultColliderHandle, DefaultColliderSet};
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pub struct Polyline {
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