Merge pull request #55 from dimforge/damping
Add damping support + demos.
This commit is contained in:
@@ -12,6 +12,7 @@ use std::cmp::Ordering;
|
||||
|
||||
mod add_remove2;
|
||||
mod collision_groups2;
|
||||
mod damping2;
|
||||
mod debug_box_ball2;
|
||||
mod heightfield2;
|
||||
mod joints2;
|
||||
@@ -55,6 +56,7 @@ pub fn main() {
|
||||
let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
|
||||
("Add remove", add_remove2::init_world),
|
||||
("Collision groups", collision_groups2::init_world),
|
||||
("Damping", damping2::init_world),
|
||||
("Heightfield", heightfield2::init_world),
|
||||
("Joints", joints2::init_world),
|
||||
("Platform", platform2::init_world),
|
||||
|
||||
45
examples2d/damping2.rs
Normal file
45
examples2d/damping2.rs
Normal file
@@ -0,0 +1,45 @@
|
||||
use na::{Point2, Vector2};
|
||||
use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier2d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier_testbed2d::Testbed;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let joints = JointSet::new();
|
||||
|
||||
/*
|
||||
* Create the balls
|
||||
*/
|
||||
let num = 10;
|
||||
let rad = 0.2;
|
||||
|
||||
let subdiv = 1.0 / (num as f32);
|
||||
|
||||
for i in 0usize..num {
|
||||
let (x, y) = (i as f32 * subdiv * std::f32::consts::PI * 2.0).sin_cos();
|
||||
|
||||
// Build the rigid body.
|
||||
let rb = RigidBodyBuilder::new_dynamic()
|
||||
.translation(x, y)
|
||||
.linvel(x * 10.0, y * 10.0)
|
||||
.angvel(100.0)
|
||||
.linear_damping((i + 1) as f32 * subdiv * 10.0)
|
||||
.angular_damping((num - i) as f32 * subdiv * 10.0)
|
||||
.build();
|
||||
let rb_handle = bodies.insert(rb);
|
||||
|
||||
// Build the collider.
|
||||
let co = ColliderBuilder::cuboid(rad, rad).build();
|
||||
colliders.insert(co, rb_handle, &mut bodies);
|
||||
}
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world_with_gravity(bodies, colliders, joints, Vector2::zeros());
|
||||
testbed.look_at(Point2::new(3.0, 2.0), 50.0);
|
||||
}
|
||||
@@ -13,6 +13,7 @@ use std::cmp::Ordering;
|
||||
mod add_remove3;
|
||||
mod collision_groups3;
|
||||
mod compound3;
|
||||
mod damping3;
|
||||
mod debug_boxes3;
|
||||
mod debug_cylinder3;
|
||||
mod debug_triangle3;
|
||||
@@ -69,6 +70,7 @@ pub fn main() {
|
||||
("Primitives", primitives3::init_world),
|
||||
("Collision groups", collision_groups3::init_world),
|
||||
("Compound", compound3::init_world),
|
||||
("Damping", damping3::init_world),
|
||||
("Domino", domino3::init_world),
|
||||
("Heightfield", heightfield3::init_world),
|
||||
("Joints", joints3::init_world),
|
||||
|
||||
45
examples3d/damping3.rs
Normal file
45
examples3d/damping3.rs
Normal file
@@ -0,0 +1,45 @@
|
||||
use na::{Point3, Vector3};
|
||||
use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
|
||||
use rapier3d::geometry::{ColliderBuilder, ColliderSet};
|
||||
use rapier_testbed3d::Testbed;
|
||||
|
||||
pub fn init_world(testbed: &mut Testbed) {
|
||||
/*
|
||||
* World
|
||||
*/
|
||||
let mut bodies = RigidBodySet::new();
|
||||
let mut colliders = ColliderSet::new();
|
||||
let joints = JointSet::new();
|
||||
|
||||
/*
|
||||
* Create the balls
|
||||
*/
|
||||
let num = 10;
|
||||
let rad = 0.2;
|
||||
|
||||
let subdiv = 1.0 / (num as f32);
|
||||
|
||||
for i in 0usize..num {
|
||||
let (x, y) = (i as f32 * subdiv * std::f32::consts::PI * 2.0).sin_cos();
|
||||
|
||||
// Build the rigid body.
|
||||
let rb = RigidBodyBuilder::new_dynamic()
|
||||
.translation(x, y, 0.0)
|
||||
.linvel(x * 10.0, y * 10.0, 0.0)
|
||||
.angvel(Vector3::z() * 100.0)
|
||||
.linear_damping((i + 1) as f32 * subdiv * 10.0)
|
||||
.angular_damping((num - i) as f32 * subdiv * 10.0)
|
||||
.build();
|
||||
let rb_handle = bodies.insert(rb);
|
||||
|
||||
// Build the collider.
|
||||
let co = ColliderBuilder::cuboid(rad, rad, rad).build();
|
||||
colliders.insert(co, rb_handle, &mut bodies);
|
||||
}
|
||||
|
||||
/*
|
||||
* Set up the testbed.
|
||||
*/
|
||||
testbed.set_world_with_gravity(bodies, colliders, joints, Vector3::zeros());
|
||||
testbed.look_at(Point3::new(2.0, 2.5, 20.0), Point3::new(2.0, 2.5, 0.0));
|
||||
}
|
||||
@@ -42,6 +42,10 @@ pub struct RigidBody {
|
||||
pub linvel: Vector<f32>,
|
||||
/// The angular velocity of the rigid-body.
|
||||
pub angvel: AngVector<f32>,
|
||||
/// Damping factor for gradually slowing down the translational motion of the rigid-body.
|
||||
pub linear_damping: f32,
|
||||
/// Damping factor for gradually slowing down the angular motion of the rigid-body.
|
||||
pub angular_damping: f32,
|
||||
pub(crate) linacc: Vector<f32>,
|
||||
pub(crate) angacc: AngVector<f32>,
|
||||
pub(crate) colliders: Vec<ColliderHandle>,
|
||||
@@ -70,6 +74,8 @@ impl RigidBody {
|
||||
angvel: na::zero(),
|
||||
linacc: Vector::zeros(),
|
||||
angacc: na::zero(),
|
||||
linear_damping: 0.0,
|
||||
angular_damping: 0.0,
|
||||
colliders: Vec::new(),
|
||||
activation: ActivationStatus::new_active(),
|
||||
joint_graph_index: InteractionGraph::<()>::invalid_graph_index(),
|
||||
@@ -218,6 +224,10 @@ impl RigidBody {
|
||||
}
|
||||
|
||||
pub(crate) fn integrate(&mut self, dt: f32) {
|
||||
// TODO: do we want to apply damping before or after the velocity integration?
|
||||
self.linvel *= 1.0 / (1.0 + dt * self.linear_damping);
|
||||
self.angvel *= 1.0 / (1.0 + dt * self.angular_damping);
|
||||
|
||||
self.position = self.integrate_velocity(dt) * self.position;
|
||||
}
|
||||
|
||||
@@ -338,6 +348,8 @@ pub struct RigidBodyBuilder {
|
||||
position: Isometry<f32>,
|
||||
linvel: Vector<f32>,
|
||||
angvel: AngVector<f32>,
|
||||
linear_damping: f32,
|
||||
angular_damping: f32,
|
||||
body_status: BodyStatus,
|
||||
mass_properties: MassProperties,
|
||||
can_sleep: bool,
|
||||
@@ -351,6 +363,8 @@ impl RigidBodyBuilder {
|
||||
position: Isometry::identity(),
|
||||
linvel: Vector::zeros(),
|
||||
angvel: na::zero(),
|
||||
linear_damping: 0.0,
|
||||
angular_damping: 0.0,
|
||||
body_status,
|
||||
mass_properties: MassProperties::zero(),
|
||||
can_sleep: true,
|
||||
@@ -438,6 +452,24 @@ impl RigidBodyBuilder {
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the damping factor for the linear part of the rigid-body motion.
|
||||
///
|
||||
/// The higher the linear damping factor is, the more quickly the rigid-body
|
||||
/// will slow-down its translational movement.
|
||||
pub fn linear_damping(mut self, factor: f32) -> Self {
|
||||
self.linear_damping = factor;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the damping factor for the angular part of the rigid-body motion.
|
||||
///
|
||||
/// The higher the angular damping factor is, the more quickly the rigid-body
|
||||
/// will slow-down its rotational movement.
|
||||
pub fn angular_damping(mut self, factor: f32) -> Self {
|
||||
self.angular_damping = factor;
|
||||
self
|
||||
}
|
||||
|
||||
/// Sets the initial linear velocity of the rigid-body to be created.
|
||||
#[cfg(feature = "dim2")]
|
||||
pub fn linvel(mut self, x: f32, y: f32) -> Self {
|
||||
@@ -474,6 +506,8 @@ impl RigidBodyBuilder {
|
||||
rb.body_status = self.body_status;
|
||||
rb.user_data = self.user_data;
|
||||
rb.mass_properties = self.mass_properties;
|
||||
rb.linear_damping = self.linear_damping;
|
||||
rb.angular_damping = self.angular_damping;
|
||||
|
||||
if !self.can_sleep {
|
||||
rb.activation.threshold = -1.0;
|
||||
|
||||
@@ -152,6 +152,7 @@ impl GraphicsManager {
|
||||
self.f2sn.clear();
|
||||
#[cfg(feature = "fluids")]
|
||||
self.boundary2sn.clear();
|
||||
self.c2color.clear();
|
||||
self.b2color.clear();
|
||||
self.b2wireframe.clear();
|
||||
self.rand = Pcg32::seed_from_u64(0);
|
||||
|
||||
@@ -405,8 +405,19 @@ impl Testbed {
|
||||
}
|
||||
|
||||
pub fn set_world(&mut self, bodies: RigidBodySet, colliders: ColliderSet, joints: JointSet) {
|
||||
self.set_world_with_gravity(bodies, colliders, joints, Vector::y() * -9.81)
|
||||
}
|
||||
|
||||
pub fn set_world_with_gravity(
|
||||
&mut self,
|
||||
bodies: RigidBodySet,
|
||||
colliders: ColliderSet,
|
||||
joints: JointSet,
|
||||
gravity: Vector<f32>,
|
||||
) {
|
||||
println!("Num bodies: {}", bodies.len());
|
||||
println!("Num joints: {}", joints.len());
|
||||
self.gravity = gravity;
|
||||
self.physics.bodies = bodies;
|
||||
self.physics.colliders = colliders;
|
||||
self.physics.joints = joints;
|
||||
|
||||
Reference in New Issue
Block a user