Implement limits for revolute joints.
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committed by
Sébastien Crozet
parent
fd778b607f
commit
ac77c95c9c
@@ -19,6 +19,7 @@ pub struct PrismaticJoint {
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pub(crate) local_axis2: Unit<Vector<Real>>,
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pub(crate) basis1: [Vector<Real>; DIM - 1],
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pub(crate) basis2: [Vector<Real>; DIM - 1],
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/// The impulse applied by this joint on the first body.
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///
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/// The impulse applied to the second body is given by `-impulse`.
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@@ -29,6 +30,7 @@ pub struct PrismaticJoint {
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/// The impulse applied to the second body is given by `-impulse`.
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#[cfg(feature = "dim2")]
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pub impulse: Vector2<Real>,
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/// Whether or not this joint should enforce translational limits along its axis.
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pub limits_enabled: bool,
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/// The min an max relative position of the attached bodies along this joint's axis.
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@@ -24,6 +24,15 @@ pub struct RevoluteJoint {
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/// The impulse applied to the second body is given by `-impulse`.
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pub impulse: Vector5<Real>,
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/// Whether or not this joint should enforce translational limits along its axis.
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pub limits_enabled: bool,
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/// The min an max relative position of the attached bodies along this joint's axis.
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pub limits: [Real; 2],
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/// The impulse applied by this joint on the first body to enforce the position limit along this joint's axis.
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///
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/// The impulse applied to the second body is given by `-impulse`.
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pub limits_impulse: Real,
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/// The target relative angular velocity the motor will attempt to reach.
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pub motor_target_vel: Real,
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/// The target relative angle along the joint axis the motor will attempt to reach.
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@@ -67,6 +76,9 @@ impl RevoluteJoint {
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basis2: local_axis2.orthonormal_basis(),
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impulse: na::zero(),
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world_ang_impulse: na::zero(),
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limits_enabled: false,
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limits: [-Real::MAX, Real::MAX],
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limits_impulse: 0.0,
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motor_target_vel: 0.0,
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motor_target_pos: 0.0,
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motor_stiffness: 0.0,
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@@ -82,7 +94,9 @@ impl RevoluteJoint {
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/// Can a SIMD constraint be used for resolving this joint?
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pub fn supports_simd_constraints(&self) -> bool {
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// SIMD revolute constraints don't support motors right now.
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self.motor_max_impulse == 0.0 || (self.motor_stiffness == 0.0 && self.motor_damping == 0.0)
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!self.limits_enabled
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&& (self.motor_max_impulse == 0.0
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|| (self.motor_stiffness == 0.0 && self.motor_damping == 0.0))
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}
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/// Set the spring-like model used by the motor to reach the desired target velocity and position.
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@@ -120,21 +134,31 @@ impl RevoluteJoint {
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body_pos1: &Isometry<Real>,
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body_pos2: &Isometry<Real>,
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) -> Real {
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let motor_axis1 = body_pos1 * self.local_axis1;
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let ref1 = body_pos1 * self.basis1[0];
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let ref2 = body_pos2 * self.basis2[0];
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Self::estimate_motor_angle_from_params(
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&(body_pos1 * self.local_axis1),
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&(body_pos1 * self.basis1[0]),
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&(body_pos2 * self.basis2[0]),
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self.motor_last_angle,
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)
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}
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let last_angle_cycles = (self.motor_last_angle / Real::two_pi()).trunc() * Real::two_pi();
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pub fn estimate_motor_angle_from_params(
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axis1: &Unit<Vector<Real>>,
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tangent1: &Vector<Real>,
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tangent2: &Vector<Real>,
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motor_last_angle: Real,
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) -> Real {
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let last_angle_cycles = (motor_last_angle / Real::two_pi()).trunc() * Real::two_pi();
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// Measure the position between 0 and 2-pi
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let new_angle = if ref1.cross(&ref2).dot(&motor_axis1) < 0.0 {
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Real::two_pi() - ref1.angle(&ref2)
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let new_angle = if tangent1.cross(&tangent2).dot(&axis1) < 0.0 {
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Real::two_pi() - tangent1.angle(&tangent2)
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} else {
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ref1.angle(&ref2)
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tangent1.angle(&tangent2)
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};
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// The last angle between 0 and 2-pi
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let last_angle_zero_two_pi = self.motor_last_angle - last_angle_cycles;
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let last_angle_zero_two_pi = motor_last_angle - last_angle_cycles;
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// Figure out the smallest angle differance.
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let mut angle_diff = new_angle - last_angle_zero_two_pi;
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@@ -144,6 +168,6 @@ impl RevoluteJoint {
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angle_diff += Real::two_pi()
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}
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self.motor_last_angle + angle_diff
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motor_last_angle + angle_diff
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}
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}
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