Release v0.19.0
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Sébastien Crozet
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CHANGELOG.md
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CHANGELOG.md
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## Unreleased
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## v0.19.0 (05 May 2024)
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### Fix
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@@ -8,14 +8,32 @@
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- Fix kinematic character controller getting stuck against vertical walls.
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- Fix joint limits/motors occasionally not being applied properly when one of the attached
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rigid-bodies is fixed.
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- Fix an issue where contacts would be completely ignored between two convex shapes.
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### Added
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**Many stability improvements were added as part of this release. To see illustrations of some of these
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changes, see [#625](https://github.com/dimforge/rapier/pull/625).**
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- Add `RigidBody::predict_position_using_velocity` to predict the next position of the rigid-body
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based only on its current velocity.
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- Add `Collider::copy_from` to copy most collider attributes to an existing collider.
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- Add `RigidBody::copy_from` to copy most rigid-body attributes to an existing rigid-body.
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- Add the `BroadPhase` trait and expect an implementor of this trait as input to `PhysicsPipeline::step`.
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- Implement a 2D block-solver as well as warmstarting. Significantly improves stacking capabilities. Generally reduces
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the "pop" effect that can happen due to penetration corrections.
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- Add `RigidBodyBuilder::soft_ccd_prediction` and `RigidBody::set_soft_ccd_prediction` to enable `soft-ccd`: a form of
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CCD based on predictive contacts. This is helpful for objects moving moderately fast. This form of CCD is generally
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cheaper than the normal (time-dropping) CCD implemented so far. It is possible to combine both soft-ccd and
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time-dropping ccd.
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- Add a `ColliderBuilder::contact_skin`, `Collider::set_contact_skin`, and `Collider::contact_skin`. This forces the
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solver te maintain a gap between colliders with non-zero contact skin, as if they had a slight margin around them.
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This helps performance and stability for thin objects (like triangle meshes).
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- Internal edges were reworked to avoid dropping contacts that would help with stability, and improve stability of
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collisions between two triangle meshes. The `TriMeshFlags::FIX_INTERNAL_EDGES` and
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`HeightFieldFlags::FIX_INTERNAL_EDGES` flags were added to enable internal edges handling.
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- Add `IntegrationParameters::length_units` to automatically adjust internal thresholds when the user relies on custom
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length units (e.g. pixels in 2D).
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### Modified
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