Add serde derives to structures in the control module

This commit is contained in:
Paul Lane
2023-08-01 21:44:48 -04:00
parent 958fba8ed4
commit be9968628f

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@@ -8,6 +8,7 @@ use parry::bounding_volume::BoundingVolume;
use parry::math::Translation;
use parry::query::{DefaultQueryDispatcher, PersistentQueryDispatcher};
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
/// A length measure used for various options of a character controller.
pub enum CharacterLength {
@@ -55,6 +56,7 @@ impl CharacterLength {
}
/// Configuration for the auto-stepping character controller feature.
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct CharacterAutostep {
/// The maximum step height a character can automatically step over.
@@ -91,6 +93,7 @@ pub struct CharacterCollision {
}
/// A character controller for kinematic bodies.
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Copy, Clone, Debug)]
pub struct KinematicCharacterController {
/// The direction that goes "up". Used to determine where the floor is, and the floors angle.