Release v0.13.0
This commit is contained in:
16
CHANGELOG.md
16
CHANGELOG.md
@@ -1,4 +1,9 @@
|
||||
## Unreleased
|
||||
## v0.13.0 (31 Jun. 2022)
|
||||
### Fixed
|
||||
- Fix incorrect sensor events being generated after collider removal.
|
||||
- Fix bug where the CCD thickness wasn’t initialized properly.
|
||||
- Fix bug where the contact compliance would result in undesired tunneling, despite CCD being enabled.
|
||||
|
||||
### Modified
|
||||
- Add a `wake_up: bool` argument to the `ImpulseJointSet::insert` and `MultibodyJointSet::insert` to
|
||||
automatically wake-up the rigid-bodies attached to the inserted joint.
|
||||
@@ -6,6 +11,15 @@
|
||||
`MultibodyJointSet::remove/remove_joints_attached_to_rigid_body` and
|
||||
`MultibodyjointSet::remove_multibody_articulations` no longer require the `bodies`
|
||||
and `islands` arguments.
|
||||
- Make the `instant` dependency optional, behind a `profiler` cargo feature.
|
||||
- Rename STATIC to FIXED in the `ActiveCollisionTypes` flags.
|
||||
- Rename `ImpulseJointSet::joints_with` to `::attached_joints`. Add the joint’s handle to the closure arguments.
|
||||
- Make the default debug-render less noisy out-of-the-box by only rendering joints, rigid-bodies, and colliders
|
||||
by default.
|
||||
|
||||
### Added
|
||||
- Debug-renderer: add rendering of contacts, solver contacts, and collider AABBs
|
||||
- Add `MultibodyJointSet::attached_joints` to return all the multibody joints attached to a given rigid-body.
|
||||
|
||||
## v0.12.0 (30 Apr. 2022)
|
||||
### Fixed
|
||||
|
||||
Reference in New Issue
Block a user