Add some segment/triangle SAT functions.
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@@ -1,8 +1,20 @@
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use crate::geometry::{cuboid, Cuboid, Polygon, Triangle};
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use crate::geometry::{cuboid, Cuboid, Polygon, Segment, Triangle};
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use crate::math::{Isometry, Point, Vector, DIM};
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use crate::utils::WSign;
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use na::Unit;
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use ncollide::shape::{Segment, SupportMap};
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use ncollide::shape::SupportMap;
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#[allow(dead_code)]
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pub fn support_map_support_map_compute_separation(
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sm1: &impl SupportMap<f32>,
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sm2: &impl SupportMap<f32>,
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m12: &Isometry<f32>,
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dir1: &Unit<Vector<f32>>,
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) -> f32 {
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let p1 = sm1.local_support_point_toward(dir1);
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let p2 = sm2.support_point_toward(m12, &-*dir1);
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(p2 - p1).dot(dir1)
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}
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#[allow(dead_code)]
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pub fn polygon_polygon_compute_separation_features(
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@@ -128,7 +140,6 @@ pub fn cuboid_cuboid_find_local_separating_normal_oneway(
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*
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*
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*/
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#[cfg(feature = "dim3")]
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pub fn cube_support_map_compute_separation_wrt_local_line<S: SupportMap<f32>>(
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cube1: &Cuboid,
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@@ -207,7 +218,7 @@ pub fn cube_triangle_find_local_separating_edge_twoway(
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#[cfg(feature = "dim3")]
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pub fn cube_segment_find_local_separating_edge_twoway(
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cube1: &Cuboid,
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segment2: &Segment<f32>,
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segment2: &Segment,
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pos12: &Isometry<f32>,
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pos21: &Isometry<f32>,
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) -> (f32, Vector<f32>) {
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@@ -293,3 +304,66 @@ pub fn segment_cuboid_find_local_separating_normal_oneway(
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) -> (f32, Vector<f32>) {
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point_cuboid_find_local_separating_normal_oneway(segment1.a, segment1.normal(), shape2, pos12)
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}
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/*
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* Capsules
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*/
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#[cfg(feature = "dim3")]
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pub fn triangle_segment_find_local_separating_normal_oneway(
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triangle1: &Triangle,
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segment2: &Segment,
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m12: &Isometry<f32>,
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) -> (f32, Vector<f32>) {
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if let Some(dir) = triangle1.normal() {
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let p2a = segment2.support_point_toward(m12, &-dir);
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let p2b = segment2.support_point_toward(m12, &dir);
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let sep_a = (p2a - triangle1.a).dot(&dir);
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let sep_b = -(p2b - triangle1.a).dot(&dir);
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if sep_a >= sep_b {
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(sep_a, *dir)
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} else {
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(sep_b, -*dir)
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}
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} else {
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(-f32::MAX, Vector::zeros())
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}
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}
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#[cfg(feature = "dim3")]
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pub fn segment_triangle_find_local_separating_edge(
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segment1: &Segment,
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triangle2: &Triangle,
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pos12: &Isometry<f32>,
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) -> (f32, Vector<f32>) {
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let x2 = pos12 * (triangle2.b - triangle2.a);
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let y2 = pos12 * (triangle2.c - triangle2.b);
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let z2 = pos12 * (triangle2.a - triangle2.c);
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let dir1 = segment1.scaled_direction();
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let crosses1 = [dir1.cross(&x2), dir1.cross(&y2), dir1.cross(&z2)];
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let axes1 = [
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crosses1[0],
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crosses1[1],
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crosses1[2],
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-crosses1[0],
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-crosses1[1],
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-crosses1[2],
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];
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let mut max_separation = -f32::MAX;
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let mut sep_dir = axes1[0];
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for axis1 in &axes1 {
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if let Some(axis1) = Unit::try_new(*axis1, 0.0) {
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let sep =
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support_map_support_map_compute_separation(segment1, triangle2, pos12, &axis1);
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if sep > max_separation {
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max_separation = sep;
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sep_dir = *axis1;
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}
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}
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}
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(max_separation, sep_dir)
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}
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