Implement non-linear position stabilization for the generic constraint.

This commit is contained in:
Crozet Sébastien
2021-02-15 11:20:09 +01:00
parent d9b6198fa0
commit de39a41faa
6 changed files with 591 additions and 205 deletions

View File

@@ -1,7 +1,7 @@
use crate::math::Real;
/// Parameters for a time-step of the physics engine.
#[derive(Clone)]
#[derive(Copy, Clone)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
pub struct IntegrationParameters {
/// The timestep length (default: `1.0 / 60.0`)

View File

@@ -89,8 +89,8 @@ impl PrismaticJoint {
Unit::try_new(local_axis1.cross(&local_tangent1), 1.0e-3)
{
[
local_bitangent1.into_inner(),
local_bitangent1.cross(&local_axis1),
local_bitangent1.into_inner(),
]
} else {
local_axis1.orthonormal_basis()
@@ -100,8 +100,8 @@ impl PrismaticJoint {
Unit::try_new(local_axis2.cross(&local_tangent2), 2.0e-3)
{
[
local_bitangent2.into_inner(),
local_bitangent2.cross(&local_axis2),
local_bitangent2.into_inner(),
]
} else {
local_axis2.orthonormal_basis()

View File

@@ -5,7 +5,7 @@ use crate::math::{
AngDim, AngVector, AngularInertia, Dim, Isometry, Point, Real, Rotation, SpatialVector, Vector,
DIM,
};
use crate::utils::{WAngularInertia, WCross};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
use na::{Vector3, Vector6};
// FIXME: review this code for the case where the center of masses are not the origin.
@@ -48,16 +48,136 @@ impl GenericPositionConstraint {
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) {
return;
}
let mut position1 = positions[self.position1];
let mut position2 = positions[self.position2];
let mut params = *params;
params.joint_erp = 0.8;
pub fn solve2(
&self,
params: &IntegrationParameters,
positions: &mut [Isometry<Real>],
dpos: &mut [DeltaVel<Real>],
) {
return;
/*
*
* Translation part.
*
*/
{
let anchor1 = position1 * self.joint.local_anchor1;
let anchor2 = position2 * self.joint.local_anchor2;
let basis = anchor1.rotation;
let r1 = Point::from(anchor1.translation.vector) - position1 * self.local_com1;
let r2 = Point::from(anchor2.translation.vector) - position2 * self.local_com2;
let mut min_pos_impulse = self.joint.min_pos_impulse.xyz();
let mut max_pos_impulse = self.joint.max_pos_impulse.xyz();
let pos_rhs = GenericVelocityConstraint::compute_lin_position_error(
&anchor1,
&anchor2,
&basis,
&self.joint.min_position.xyz(),
&self.joint.max_position.xyz(),
) * params.joint_erp;
for i in 0..3 {
if pos_rhs[i] < 0.0 {
min_pos_impulse[i] = -Real::MAX;
}
if pos_rhs[i] > 0.0 {
max_pos_impulse[i] = Real::MAX;
}
}
let rotmat = basis.to_rotation_matrix().into_inner();
let rmat1 = r1.gcross_matrix() * rotmat;
let rmat2 = r2.gcross_matrix() * rotmat;
// Will be actually inverted right after.
// TODO: we should keep the SdpMatrix3 type.
let delassus = (self.ii1.quadform(&rmat1).add_diagonal(self.im1)
+ self.ii2.quadform(&rmat2).add_diagonal(self.im2))
.into_matrix();
let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix(
&min_pos_impulse,
&max_pos_impulse,
&mut Vector3::zeros(),
delassus,
);
let local_impulse = (inv_delassus * pos_rhs)
.inf(&max_pos_impulse)
.sup(&min_pos_impulse);
let impulse = basis * local_impulse;
let rot1 = self.ii1.transform_vector(r1.gcross(impulse));
let rot2 = self.ii2.transform_vector(r2.gcross(impulse));
position1.translation.vector += self.im1 * impulse;
position1.rotation = position1.rotation.append_axisangle_linearized(&rot1);
position2.translation.vector -= self.im2 * impulse;
position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2);
}
/*
*
* Rotation part
*
*/
{
let anchor1 = position1 * self.joint.local_anchor1;
let anchor2 = position2 * self.joint.local_anchor2;
let basis = anchor1.rotation;
let mut min_pos_impulse = self
.joint
.min_pos_impulse
.fixed_rows::<Dim>(DIM)
.into_owned();
let mut max_pos_impulse = self
.joint
.max_pos_impulse
.fixed_rows::<Dim>(DIM)
.into_owned();
let pos_rhs = GenericVelocityConstraint::compute_ang_position_error(
&anchor1,
&anchor2,
&basis,
&self.joint.min_position.fixed_rows::<Dim>(DIM).into_owned(),
&self.joint.max_position.fixed_rows::<Dim>(DIM).into_owned(),
) * params.joint_erp;
for i in 0..3 {
if pos_rhs[i] < 0.0 {
min_pos_impulse[i] = -Real::MAX;
}
if pos_rhs[i] > 0.0 {
max_pos_impulse[i] = Real::MAX;
}
}
// Will be actually inverted right after.
// TODO: we should keep the SdpMatrix3 type.
let rotmat = basis.to_rotation_matrix().into_inner();
let delassus = (self.ii1.quadform(&rotmat) + self.ii2.quadform(&rotmat)).into_matrix();
let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix(
&min_pos_impulse,
&max_pos_impulse,
&mut Vector3::zeros(),
delassus,
);
let local_impulse = (inv_delassus * pos_rhs)
.inf(&max_pos_impulse)
.sup(&min_pos_impulse);
let impulse = basis * local_impulse;
let rot1 = self.ii1.transform_vector(impulse);
let rot2 = self.ii2.transform_vector(impulse);
position1.rotation = position1.rotation.append_axisangle_linearized(&rot1);
position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2);
}
positions[self.position1] = position1;
positions[self.position2] = position2;
}
}
@@ -102,15 +222,127 @@ impl GenericPositionGroundConstraint {
}
pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) {
return;
}
let mut position2 = positions[self.position2];
let mut params = *params;
params.joint_erp = 0.8;
pub fn solve2(
&self,
params: &IntegrationParameters,
positions: &mut [Isometry<Real>],
dpos: &mut [DeltaVel<Real>],
) {
return;
/*
*
* Translation part.
*
*/
{
let anchor1 = self.anchor1;
let anchor2 = position2 * self.local_anchor2;
let basis = anchor1.rotation;
let r2 = Point::from(anchor2.translation.vector) - position2 * self.local_com2;
let mut min_pos_impulse = self.joint.min_pos_impulse.xyz();
let mut max_pos_impulse = self.joint.max_pos_impulse.xyz();
let pos_rhs = GenericVelocityConstraint::compute_lin_position_error(
&anchor1,
&anchor2,
&basis,
&self.joint.min_position.xyz(),
&self.joint.max_position.xyz(),
) * params.joint_erp;
for i in 0..3 {
if pos_rhs[i] < 0.0 {
min_pos_impulse[i] = -Real::MAX;
}
if pos_rhs[i] > 0.0 {
max_pos_impulse[i] = Real::MAX;
}
}
let rotmat = basis.to_rotation_matrix().into_inner();
let rmat2 = r2.gcross_matrix() * rotmat;
// Will be actually inverted right after.
// TODO: we should keep the SdpMatrix3 type.
let delassus = self
.ii2
.quadform(&rmat2)
.add_diagonal(self.im2)
.into_matrix();
let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix(
&min_pos_impulse,
&max_pos_impulse,
&mut Vector3::zeros(),
delassus,
);
let local_impulse = (inv_delassus * pos_rhs)
.inf(&max_pos_impulse)
.sup(&min_pos_impulse);
let impulse = basis * local_impulse;
let rot2 = self.ii2.transform_vector(r2.gcross(impulse));
position2.translation.vector -= self.im2 * impulse;
position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2);
}
/*
*
* Rotation part
*
*/
{
let anchor1 = self.anchor1;
let anchor2 = position2 * self.local_anchor2;
let basis = anchor1.rotation;
let mut min_pos_impulse = self
.joint
.min_pos_impulse
.fixed_rows::<Dim>(DIM)
.into_owned();
let mut max_pos_impulse = self
.joint
.max_pos_impulse
.fixed_rows::<Dim>(DIM)
.into_owned();
let pos_rhs = GenericVelocityConstraint::compute_ang_position_error(
&anchor1,
&anchor2,
&basis,
&self.joint.min_position.fixed_rows::<Dim>(DIM).into_owned(),
&self.joint.max_position.fixed_rows::<Dim>(DIM).into_owned(),
) * params.joint_erp;
for i in 0..3 {
if pos_rhs[i] < 0.0 {
min_pos_impulse[i] = -Real::MAX;
}
if pos_rhs[i] > 0.0 {
max_pos_impulse[i] = Real::MAX;
}
}
// Will be actually inverted right after.
// TODO: we should keep the SdpMatrix3 type.
let rotmat = basis.to_rotation_matrix().into_inner();
let delassus = self.ii2.quadform(&rotmat).into_matrix();
let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix(
&min_pos_impulse,
&max_pos_impulse,
&mut Vector3::zeros(),
delassus,
);
let local_impulse = (inv_delassus * pos_rhs)
.inf(&max_pos_impulse)
.sup(&min_pos_impulse);
let impulse = basis * local_impulse;
let rot2 = self.ii2.transform_vector(impulse);
position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2);
}
positions[self.position2] = position2;
}
}

View File

@@ -34,10 +34,10 @@ pub(crate) struct GenericVelocityConstraint {
r1: Vector<Real>,
r2: Vector<Real>,
rot2: Rotation<Real>,
basis: Rotation<Real>,
dependant_set_mask: SpacialVector<Real>,
vel: GenericConstraintPart,
pos: GenericConstraintPart,
}
impl GenericVelocityConstraint {
@@ -49,9 +49,9 @@ impl GenericVelocityConstraint {
ii2: AngularInertia<Real>,
r1: Vector<Real>,
r2: Vector<Real>,
rot2: Rotation<Real>,
basis: Rotation<Real>,
) -> Matrix6<Real> {
let rotmat = rot2.to_rotation_matrix().into_inner();
let rotmat = basis.to_rotation_matrix().into_inner();
let rmat1 = r1.gcross_matrix() * rotmat;
let rmat2 = r2.gcross_matrix() * rotmat;
@@ -93,19 +93,15 @@ impl GenericVelocityConstraint {
max_velocity: &SpatialVector<Real>,
r1: &Vector<Real>,
r2: &Vector<Real>,
_anchor1: &Isometry<Real>,
anchor2: &Isometry<Real>,
basis: &Rotation<Real>,
rb1: &RigidBody,
rb2: &RigidBody,
) -> SpatialVector<Real> {
let lin_dvel = -rb1.linvel - rb1.angvel.gcross(*r1) + rb2.linvel + rb2.angvel.gcross(*r2);
let ang_dvel = -rb1.angvel + rb2.angvel;
let lin_dvel2 = anchor2.inverse_transform_vector(&lin_dvel);
let ang_dvel2 = anchor2.inverse_transform_vector(&ang_dvel);
dbg!(lin_dvel);
dbg!(lin_dvel2);
let lin_dvel2 = basis.inverse_transform_vector(&lin_dvel);
let ang_dvel2 = basis.inverse_transform_vector(&ang_dvel);
let min_linvel = min_velocity.xyz();
let min_angvel = min_velocity.fixed_rows::<AngDim>(DIM).into_owned();
@@ -123,17 +119,68 @@ impl GenericVelocityConstraint {
);
}
pub fn compute_lin_position_error(
anchor1: &Isometry<Real>,
anchor2: &Isometry<Real>,
basis: &Rotation<Real>,
min_position: &Vector<Real>,
max_position: &Vector<Real>,
) -> Vector<Real> {
let dpos = anchor2.translation.vector - anchor1.translation.vector;
let local_dpos = basis.inverse_transform_vector(&dpos);
local_dpos - local_dpos.sup(min_position).inf(max_position)
}
pub fn compute_ang_position_error(
anchor1: &Isometry<Real>,
anchor2: &Isometry<Real>,
basis: &Rotation<Real>,
min_position: &Vector<Real>,
max_position: &Vector<Real>,
) -> Vector<Real> {
let drot = anchor2.rotation * anchor1.rotation.inverse();
let local_drot_diff = basis.inverse_transform_vector(&drot.scaled_axis());
let error = local_drot_diff - local_drot_diff.sup(min_position).inf(max_position);
let error_code =
(error[0] == 0.0) as usize + (error[1] == 0.0) as usize + (error[2] == 0.0) as usize;
if error_code == 1 {
// Align two axes.
let constrained_axis = error.iamin();
let axis1 = anchor1
.rotation
.to_rotation_matrix()
.into_inner()
.column(constrained_axis)
.into_owned();
let axis2 = anchor2
.rotation
.to_rotation_matrix()
.into_inner()
.column(constrained_axis)
.into_owned();
let rot_cross = UnitQuaternion::rotation_between(&axis1, &axis2)
.unwrap_or(UnitQuaternion::identity());
let local_drot_diff = basis.inverse_transform_vector(&rot_cross.scaled_axis());
local_drot_diff - local_drot_diff.sup(min_position).inf(max_position)
} else {
error
}
}
pub fn compute_position_error(
joint: &GenericJoint,
anchor1: &Isometry<Real>,
anchor2: &Isometry<Real>,
basis: &Rotation<Real>,
) -> SpatialVector<Real> {
let delta_pos = Isometry::from_parts(
anchor2.translation * anchor1.translation.inverse(),
anchor2.rotation * anchor1.rotation.inverse(),
);
let lin_dpos = anchor2.inverse_transform_vector(&delta_pos.translation.vector);
let ang_dpos = anchor2.inverse_transform_vector(&delta_pos.rotation.scaled_axis());
let lin_dpos = basis.inverse_transform_vector(&delta_pos.translation.vector);
let ang_dpos = basis.inverse_transform_vector(&delta_pos.rotation.scaled_axis());
let dpos = Vector6::new(
lin_dpos.x, lin_dpos.y, lin_dpos.z, ang_dpos.x, ang_dpos.y, ang_dpos.z,
@@ -144,7 +191,6 @@ impl GenericVelocityConstraint {
(error[3] == 0.0) as usize + (error[4] == 0.0) as usize + (error[5] == 0.0) as usize;
match error_code {
0 => error,
1 => {
let constrained_axis = error.rows(3, 3).iamin();
let axis1 = anchor1
@@ -161,22 +207,73 @@ impl GenericVelocityConstraint {
.into_owned();
let rot_cross = UnitQuaternion::rotation_between(&axis1, &axis2)
.unwrap_or(UnitQuaternion::identity());
let ang_dpos = anchor2.inverse_transform_vector(&rot_cross.scaled_axis());
let ang_dpos = basis.inverse_transform_vector(&rot_cross.scaled_axis());
let dpos = Vector6::new(
lin_dpos.x, lin_dpos.y, lin_dpos.z, ang_dpos.x, ang_dpos.y, ang_dpos.z,
);
dpos - dpos.sup(&joint.min_position).inf(&joint.max_position)
}
2 => {
// TODO
error
}
3 => error,
_ => unreachable!(),
_ => error,
}
}
pub fn invert_partial_delassus_matrix(
min_impulse: &Vector<Real>,
max_impulse: &Vector<Real>,
dependant_set_mask: &mut Vector<Real>,
mut delassus: na::Matrix3<Real>,
) -> na::Matrix3<Real> {
// Adjust the Delassus matrix to take force limits into account.
// If a DoF has a force limit, then we need to make its
// constraint independent from the others because otherwise
// the force clamping will cause errors to propagate in the
// other constraints.
for i in 0..3 {
if min_impulse[i] > -Real::MAX || max_impulse[i] < Real::MAX {
let diag = delassus[(i, i)];
delassus.column_mut(i).fill(0.0);
delassus.row_mut(i).fill(0.0);
delassus[(i, i)] = diag;
dependant_set_mask[i] = 0.0;
} else {
dependant_set_mask[i] = 1.0;
}
}
delassus.try_inverse().unwrap()
}
pub fn invert_delassus_matrix(
min_impulse: &Vector6<Real>,
max_impulse: &Vector6<Real>,
dependant_set_mask: &mut Vector6<Real>,
mut delassus: Matrix6<Real>,
) -> Matrix6<Real> {
// Adjust the Delassus matrix to take force limits into account.
// If a DoF has a force limit, then we need to make its
// constraint independent from the others because otherwise
// the force clamping will cause errors to propagate in the
// other constraints.
dependant_set_mask.fill(1.0);
for i in 0..6 {
if min_impulse[i] > -Real::MAX || max_impulse[i] < Real::MAX {
let diag = delassus[(i, i)];
delassus.column_mut(i).fill(0.0);
delassus.row_mut(i).fill(0.0);
delassus[(i, i)] = diag;
dependant_set_mask[i] = 0.0;
}
}
// NOTE: we don't use Cholesky in 2D because we only have a 3x3 matrix.
#[cfg(feature = "dim2")]
return delassus.try_inverse().expect("Singular system.");
#[cfg(feature = "dim3")]
return delassus.cholesky().expect("Singular system.").inverse();
}
pub fn from_params(
params: &IntegrationParameters,
joint_id: JointIndex,
@@ -186,6 +283,7 @@ impl GenericVelocityConstraint {
) -> Self {
let anchor1 = rb1.position * joint.local_anchor1;
let anchor2 = rb2.position * joint.local_anchor2;
let basis = anchor1.rotation;
let im1 = rb1.effective_inv_mass;
let im2 = rb2.effective_inv_mass;
let ii1 = rb1.effective_world_inv_inertia_sqrt.squared();
@@ -198,8 +296,9 @@ impl GenericVelocityConstraint {
let mut max_pos_impulse = joint.max_pos_impulse;
let mut min_velocity = joint.min_velocity;
let mut max_velocity = joint.max_velocity;
let mut dependant_set_mask = SpacialVector::repeat(1.0);
let pos_rhs = Self::compute_position_error(joint, &anchor1, &anchor2)
let pos_rhs = Self::compute_position_error(joint, &anchor1, &anchor2, &basis)
* params.inv_dt()
* params.joint_erp;
@@ -216,40 +315,17 @@ impl GenericVelocityConstraint {
}
}
let rhs = Self::compute_velocity_error(
&min_velocity,
&max_velocity,
&r1,
&r2,
&anchor1,
&anchor2,
rb1,
rb2,
let rhs =
Self::compute_velocity_error(&min_velocity, &max_velocity, &r1, &r2, &basis, rb1, rb2);
let mut delassus = Self::compute_delassus_matrix(im1, im2, ii1, ii2, r1, r2, basis);
let inv_lhs = Self::invert_delassus_matrix(
&min_impulse,
&max_impulse,
&mut dependant_set_mask,
delassus,
);
let mut delassus =
Self::compute_delassus_matrix(im1, im2, ii1, ii2, r1, r2, anchor2.rotation);
// Adjust the Delassus matrix to take force limits into account.
// If a DoF has a force limit, then we need to make its
// constraint independent from the others because otherwise
// the force clamping will cause errors to propagate in the
// other constraints.
for i in 0..6 {
if min_impulse[i] > -Real::MAX && max_impulse[i] < Real::MAX {
let diag = delassus[(i, i)];
delassus.column_mut(i).fill(0.0);
delassus.row_mut(i).fill(0.0);
delassus[(i, i)] = diag;
}
}
// NOTE: we don't use Cholesky in 2D because we only have a 3x3 matrix.
#[cfg(feature = "dim2")]
let inv_lhs = delassus.try_inverse().expect("Singular system.");
#[cfg(feature = "dim3")]
let inv_lhs = delassus.cholesky().expect("Singular system.").inverse();
let impulse = (joint.impulse * params.warmstart_coeff)
.inf(&max_impulse)
.sup(&min_impulse);
@@ -267,19 +343,14 @@ impl GenericVelocityConstraint {
inv_lhs,
r1,
r2,
rot2: anchor2.rotation,
basis,
dependant_set_mask,
vel: GenericConstraintPart {
impulse,
min_impulse,
max_impulse,
rhs,
},
pos: GenericConstraintPart {
impulse: na::zero(),
min_impulse: min_pos_impulse,
max_impulse: max_pos_impulse,
rhs: pos_rhs,
},
}
}
@@ -287,11 +358,11 @@ impl GenericVelocityConstraint {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let lin_impulse = self.rot2 * self.vel.impulse.fixed_rows::<Dim>(0).into_owned();
let lin_impulse = self.basis * self.vel.impulse.fixed_rows::<Dim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = self.rot2 * self.vel.impulse[2];
let ang_impulse = self.basis * self.vel.impulse[2];
#[cfg(feature = "dim3")]
let ang_impulse = self.rot2 * self.vel.impulse.fixed_rows::<U3>(3).into_owned();
let ang_impulse = self.basis * self.vel.impulse.fixed_rows::<U3>(3).into_owned();
mj_lambda1.linear += self.im1 * lin_impulse;
mj_lambda1.angular += self
@@ -308,28 +379,13 @@ impl GenericVelocityConstraint {
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
return;
}
pub fn solve2(
&mut self,
mj_lambdas: &mut [DeltaVel<Real>],
mj_lambdas_pos: &mut [DeltaVel<Real>],
) {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let mut mj_lambda_pos1 = mj_lambdas_pos[self.mj_lambda1 as usize];
let mut mj_lambda_pos2 = mj_lambdas_pos[self.mj_lambda2 as usize];
self.vel.impulse = self.vel.solve(self, &mut mj_lambda1, &mut mj_lambda2);
self.pos.impulse = self
.pos
.solve(self, &mut mj_lambda_pos1, &mut mj_lambda_pos2);
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
mj_lambdas_pos[self.mj_lambda1 as usize] = mj_lambda_pos1;
mj_lambdas_pos[self.mj_lambda2 as usize] = mj_lambda_pos2;
}
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
@@ -355,10 +411,11 @@ pub(crate) struct GenericVelocityGroundConstraint {
ii2: AngularInertia<Real>,
ii2_sqrt: AngularInertia<Real>,
r2: Vector<Real>,
rot2: Rotation<Real>,
basis: Rotation<Real>,
dependant_set_mask: SpacialVector<Real>,
vel: GenericConstraintPart,
pos: GenericConstraintPart,
}
impl GenericVelocityGroundConstraint {
@@ -367,9 +424,9 @@ impl GenericVelocityGroundConstraint {
im2: Real,
ii2: AngularInertia<Real>,
r2: Vector<Real>,
rot2: Rotation<Real>,
basis: Rotation<Real>,
) -> Matrix6<Real> {
let rotmat2 = rot2.to_rotation_matrix().into_inner();
let rotmat2 = basis.to_rotation_matrix().into_inner();
let rmat2 = r2.gcross_matrix() * rotmat2;
#[cfg(feature = "dim3")]
@@ -423,6 +480,7 @@ impl GenericVelocityGroundConstraint {
)
};
let basis = anchor2.rotation;
let im2 = rb2.effective_inv_mass;
let ii2 = rb2.effective_world_inv_inertia_sqrt.squared();
let r1 = anchor1.translation.vector - rb1.world_com.coords;
@@ -433,10 +491,12 @@ impl GenericVelocityGroundConstraint {
let mut max_pos_impulse = joint.max_pos_impulse;
let mut min_velocity = joint.min_velocity;
let mut max_velocity = joint.max_velocity;
let mut dependant_set_mask = SpacialVector::repeat(1.0);
let pos_rhs = GenericVelocityConstraint::compute_position_error(joint, &anchor1, &anchor2)
* params.inv_dt()
* params.joint_erp;
let pos_rhs =
GenericVelocityConstraint::compute_position_error(joint, &anchor1, &anchor2, &basis)
* params.inv_dt()
* params.joint_erp;
for i in 0..6 {
if pos_rhs[i] < 0.0 {
@@ -456,33 +516,18 @@ impl GenericVelocityGroundConstraint {
&max_velocity,
&r1,
&r2,
&anchor1,
&anchor2,
&basis,
rb1,
rb2,
);
let mut delassus = Self::compute_delassus_matrix(im2, ii2, r2, anchor2.rotation);
// Adjust the Delassus matrix to take force limits into account.
// If a DoF has a force limit, then we need to make its
// constraint independent from the others because otherwise
// the force clamping will cause errors to propagate in the
// other constraints.
for i in 0..6 {
if min_impulse[i] > -Real::MAX && max_impulse[i] < Real::MAX {
let diag = delassus[(i, i)];
delassus.column_mut(i).fill(0.0);
delassus.row_mut(i).fill(0.0);
delassus[(i, i)] = diag;
}
}
// NOTE: we don't use Cholesky in 2D because we only have a 3x3 matrix.
#[cfg(feature = "dim2")]
let inv_lhs = delassus.try_inverse().expect("Singular system.");
#[cfg(feature = "dim3")]
let inv_lhs = delassus.cholesky().expect("Singular system.").inverse();
let delassus = Self::compute_delassus_matrix(im2, ii2, r2, basis);
let inv_lhs = GenericVelocityConstraint::invert_delassus_matrix(
&min_impulse,
&max_impulse,
&mut dependant_set_mask,
delassus,
);
let impulse = (joint.impulse * params.warmstart_coeff)
.inf(&max_impulse)
@@ -496,30 +541,25 @@ impl GenericVelocityGroundConstraint {
ii2_sqrt: rb2.effective_world_inv_inertia_sqrt,
inv_lhs,
r2,
rot2: anchor2.rotation,
basis,
vel: GenericConstraintPart {
impulse,
min_impulse,
max_impulse,
rhs,
},
pos: GenericConstraintPart {
impulse: na::zero(),
min_impulse: min_pos_impulse,
max_impulse: max_pos_impulse,
rhs: pos_rhs,
},
dependant_set_mask,
}
}
pub fn warmstart(&self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let lin_impulse = self.rot2 * self.vel.impulse.fixed_rows::<Dim>(0).into_owned();
let lin_impulse = self.basis * self.vel.impulse.fixed_rows::<Dim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = self.rot2 * self.vel.impulse[2];
let ang_impulse = self.basis * self.vel.impulse[2];
#[cfg(feature = "dim3")]
let ang_impulse = self.rot2 * self.vel.impulse.fixed_rows::<U3>(3).into_owned();
let ang_impulse = self.basis * self.vel.impulse.fixed_rows::<U3>(3).into_owned();
mj_lambda2.linear -= self.im2 * lin_impulse;
mj_lambda2.angular -= self
@@ -530,22 +570,9 @@ impl GenericVelocityGroundConstraint {
}
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
return;
}
pub fn solve2(
&mut self,
mj_lambdas: &mut [DeltaVel<Real>],
mj_lambdas_pos: &mut [DeltaVel<Real>],
) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
let mut mj_lambda_pos2 = mj_lambdas_pos[self.mj_lambda2 as usize];
self.vel.impulse = self.vel.solve_ground(self, &mut mj_lambda2);
self.pos.impulse = self.pos.solve_ground(self, &mut mj_lambda_pos2);
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
mj_lambdas_pos[self.mj_lambda2 as usize] = mj_lambda_pos2;
}
// TODO: duplicated code with the non-ground constraint.
@@ -575,12 +602,48 @@ impl GenericConstraintPart {
parent: &GenericVelocityGroundConstraint,
mj_lambda2: &mut DeltaVel<Real>,
) -> SpatialVector<Real> {
let mut new_impulse = SpacialVector::zeros();
for i in 0..3 {
// Solve the independent 1D constraints.
if parent.dependant_set_mask[i] == 0.0
&& (self.min_impulse[i] != 0.0 || self.max_impulse[i] != 0.0)
{
let constraint_axis = parent.basis * Vector::ith(i % 3, 1.0);
let ang_vel2 = parent.ii2_sqrt.transform_vector(mj_lambda2.angular);
let dvel = if i < 3 {
(mj_lambda2.linear + ang_vel2.gcross(parent.r2)).dot(&constraint_axis)
+ self.rhs[i]
} else {
ang_vel2.dot(&constraint_axis) + self.rhs[i]
};
new_impulse[i] = na::clamp(
self.impulse[i] + parent.inv_lhs[(i, i)] * dvel,
self.min_impulse[i],
self.max_impulse[i],
);
let effective_impulse = new_impulse[i] - self.impulse[i];
let impulse = constraint_axis * effective_impulse;
if i < 3 {
mj_lambda2.linear -= parent.im2 * impulse;
mj_lambda2.angular -=
parent.ii2_sqrt.transform_vector(parent.r2.gcross(impulse));
} else {
mj_lambda2.angular -= parent.ii2_sqrt.transform_vector(impulse);
}
}
}
let ang_vel2 = parent.ii2_sqrt.transform_vector(mj_lambda2.angular);
let dlinvel = parent
.rot2
.basis
.inverse_transform_vector(&(mj_lambda2.linear + ang_vel2.gcross(parent.r2)));
let dangvel = parent.rot2.inverse_transform_vector(&ang_vel2);
let dangvel = parent.basis.inverse_transform_vector(&ang_vel2);
#[cfg(feature = "dim2")]
let rhs = Vector3::new(dlinvel.x, dlinvel.y, dangvel) + self.rhs;
@@ -589,22 +652,58 @@ impl GenericConstraintPart {
dlinvel.x, dlinvel.y, dlinvel.z, dangvel.x, dangvel.y, dangvel.z,
) + self.rhs;
let new_impulse = (self.impulse + parent.inv_lhs * dvel)
.sup(&self.min_impulse)
.inf(&self.max_impulse);
let effective_impulse = new_impulse - self.impulse;
new_impulse +=
(self.impulse + parent.inv_lhs * dvel).component_mul(&parent.dependant_set_mask);
let effective_impulse =
(new_impulse - self.impulse).component_mul(&parent.dependant_set_mask);
let lin_impulse = parent.rot2 * effective_impulse.fixed_rows::<Dim>(0).into_owned();
let lin_impulse = parent.basis * effective_impulse.fixed_rows::<Dim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = parent.rot2 * effective_impulse[2];
let ang_impulse = parent.basis * effective_impulse[2];
#[cfg(feature = "dim3")]
let ang_impulse = parent.rot2 * effective_impulse.fixed_rows::<U3>(3).into_owned();
let ang_impulse = parent.basis * effective_impulse.fixed_rows::<U3>(3).into_owned();
mj_lambda2.linear -= parent.im2 * lin_impulse;
mj_lambda2.angular -= parent
.ii2_sqrt
.transform_vector(ang_impulse + parent.r2.gcross(lin_impulse));
for i in 3..6 {
// Solve the independent 1D constraints.
if parent.dependant_set_mask[i] == 0.0
&& (self.min_impulse[i] != 0.0 || self.max_impulse[i] != 0.0)
{
let constraint_axis = parent.basis * Vector::ith(i % 3, 1.0);
let ang_vel2 = parent.ii2_sqrt.transform_vector(mj_lambda2.angular);
let dvel = if i < 3 {
(mj_lambda2.linear + ang_vel2.gcross(parent.r2)).dot(&constraint_axis)
+ self.rhs[i]
} else {
ang_vel2.dot(&constraint_axis) + self.rhs[i]
};
let inv_lhs = parent.inv_lhs[(i, i)];
new_impulse[i] = na::clamp(
self.impulse[i] + inv_lhs * dvel,
self.min_impulse[i],
self.max_impulse[i],
);
let effective_impulse = new_impulse[i] - self.impulse[i];
let impulse = constraint_axis * effective_impulse;
if i < 3 {
mj_lambda2.linear -= parent.im2 * impulse;
mj_lambda2.angular -=
parent.ii2_sqrt.transform_vector(parent.r2.gcross(impulse));
} else {
mj_lambda2.angular -= parent.ii2_sqrt.transform_vector(impulse);
}
}
}
new_impulse
}
@@ -614,16 +713,60 @@ impl GenericConstraintPart {
mj_lambda1: &mut DeltaVel<Real>,
mj_lambda2: &mut DeltaVel<Real>,
) -> SpatialVector<Real> {
let mut new_impulse = SpacialVector::zeros();
for i in 0..3 {
// Solve the independent 1D constraints.
if parent.dependant_set_mask[i] == 0.0
&& (self.min_impulse[i] != 0.0 || self.max_impulse[i] != 0.0)
{
let constraint_axis = parent.basis * Vector::ith(i % 3, 1.0);
let ang_vel2 = parent.ii2_sqrt.transform_vector(mj_lambda2.angular);
let ang_vel1 = parent.ii1_sqrt.transform_vector(mj_lambda1.angular);
let dvel = if i < 3 {
(mj_lambda2.linear + ang_vel2.gcross(parent.r2)
- mj_lambda1.linear
- ang_vel1.gcross(parent.r1))
.dot(&constraint_axis)
+ self.rhs[i]
} else {
(ang_vel2 - ang_vel1).dot(&constraint_axis) + self.rhs[i]
};
new_impulse[i] = na::clamp(
self.impulse[i] + parent.inv_lhs[(i, i)] * dvel,
self.min_impulse[i],
self.max_impulse[i],
);
let effective_impulse = new_impulse[i] - self.impulse[i];
let impulse = constraint_axis * effective_impulse;
if i < 3 {
mj_lambda1.linear += parent.im1 * impulse;
mj_lambda1.angular +=
parent.ii1_sqrt.transform_vector(parent.r1.gcross(impulse));
mj_lambda2.linear -= parent.im2 * impulse;
mj_lambda2.angular -=
parent.ii2_sqrt.transform_vector(parent.r2.gcross(impulse));
} else {
mj_lambda1.angular += parent.ii1_sqrt.transform_vector(impulse);
mj_lambda2.angular -= parent.ii2_sqrt.transform_vector(impulse);
}
}
}
let ang_vel1 = parent.ii1_sqrt.transform_vector(mj_lambda1.angular);
let ang_vel2 = parent.ii2_sqrt.transform_vector(mj_lambda2.angular);
let dlinvel = parent.rot2.inverse_transform_vector(
let dlinvel = parent.basis.inverse_transform_vector(
&(-mj_lambda1.linear - ang_vel1.gcross(parent.r1)
+ mj_lambda2.linear
+ ang_vel2.gcross(parent.r2)),
);
let dangvel = parent
.rot2
.basis
.inverse_transform_vector(&(-ang_vel1 + ang_vel2));
#[cfg(feature = "dim2")]
@@ -633,16 +776,16 @@ impl GenericConstraintPart {
dlinvel.x, dlinvel.y, dlinvel.z, dangvel.x, dangvel.y, dangvel.z,
) + self.rhs;
let new_impulse = (self.impulse + parent.inv_lhs * dvel)
.sup(&self.min_impulse)
.inf(&self.max_impulse);
let effective_impulse = new_impulse - self.impulse;
new_impulse +=
(self.impulse + parent.inv_lhs * dvel).component_mul(&parent.dependant_set_mask);
let effective_impulse =
(new_impulse - self.impulse).component_mul(&parent.dependant_set_mask);
let lin_impulse = parent.rot2 * effective_impulse.fixed_rows::<Dim>(0).into_owned();
let lin_impulse = parent.basis * effective_impulse.fixed_rows::<Dim>(0).into_owned();
#[cfg(feature = "dim2")]
let ang_impulse = parent.rot2 * effective_impulse[2];
let ang_impulse = parent.basis * effective_impulse[2];
#[cfg(feature = "dim3")]
let ang_impulse = parent.rot2 * effective_impulse.fixed_rows::<U3>(3).into_owned();
let ang_impulse = parent.basis * effective_impulse.fixed_rows::<U3>(3).into_owned();
mj_lambda1.linear += parent.im1 * lin_impulse;
mj_lambda1.angular += parent
@@ -654,6 +797,50 @@ impl GenericConstraintPart {
.ii2_sqrt
.transform_vector(ang_impulse + parent.r2.gcross(lin_impulse));
for i in 3..6 {
// Solve the independent 1D constraints.
if parent.dependant_set_mask[i] == 0.0
&& (self.min_impulse[i] != 0.0 || self.max_impulse[i] != 0.0)
{
let constraint_axis = parent.basis * Vector::ith(i % 3, 1.0);
let ang_vel2 = parent.ii2_sqrt.transform_vector(mj_lambda2.angular);
let ang_vel1 = parent.ii1_sqrt.transform_vector(mj_lambda1.angular);
let dvel = if i < 3 {
(mj_lambda2.linear + ang_vel2.gcross(parent.r2)
- mj_lambda1.linear
- ang_vel1.gcross(parent.r1))
.dot(&constraint_axis)
+ self.rhs[i]
} else {
(ang_vel2 - ang_vel1).dot(&constraint_axis) + self.rhs[i]
};
let inv_lhs = parent.inv_lhs[(i, i)];
new_impulse[i] = na::clamp(
self.impulse[i] + inv_lhs * dvel,
self.min_impulse[i],
self.max_impulse[i],
);
let effective_impulse = new_impulse[i] - self.impulse[i];
let impulse = constraint_axis * effective_impulse;
if i < 3 {
mj_lambda1.linear += parent.im1 * impulse;
mj_lambda1.angular +=
parent.ii1_sqrt.transform_vector(parent.r1.gcross(impulse));
mj_lambda2.linear -= parent.im2 * impulse;
mj_lambda2.angular -=
parent.ii2_sqrt.transform_vector(parent.r2.gcross(impulse));
} else {
mj_lambda1.angular += parent.ii1_sqrt.transform_vector(impulse);
mj_lambda2.angular -= parent.ii2_sqrt.transform_vector(impulse);
}
}
}
new_impulse
}
}

View File

@@ -333,23 +333,6 @@ impl AnyJointVelocityConstraint {
}
}
pub fn solve2(
&mut self,
mj_lambdas: &mut [DeltaVel<Real>],
mj_lambdas_pos: &mut [DeltaVel<Real>],
) {
match self {
AnyJointVelocityConstraint::GenericConstraint(c) => {
c.solve2(mj_lambdas, mj_lambdas_pos)
}
AnyJointVelocityConstraint::GenericGroundConstraint(c) => {
c.solve2(mj_lambdas, mj_lambdas_pos)
}
AnyJointVelocityConstraint::Empty => unreachable!(),
_ => {}
}
}
pub fn writeback_impulses(&self, joints_all: &mut [JointGraphEdge]) {
match self {
AnyJointVelocityConstraint::BallConstraint(c) => c.writeback_impulses(joints_all),

View File

@@ -242,20 +242,4 @@ impl AnyJointPositionConstraint {
AnyJointPositionConstraint::Empty => unreachable!(),
}
}
pub fn solve2(
&self,
params: &IntegrationParameters,
positions: &mut [Isometry<Real>],
dpos: &mut [DeltaVel<Real>],
) {
match self {
AnyJointPositionConstraint::GenericJoint(c) => c.solve2(params, positions, dpos),
AnyJointPositionConstraint::GenericGroundConstraint(c) => {
c.solve2(params, positions, dpos)
}
_ => {}
AnyJointPositionConstraint::Empty => unreachable!(),
}
}
}