Implement non-linear position stabilization for the generic constraint.
This commit is contained in:
@@ -5,7 +5,7 @@ use crate::math::{
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AngDim, AngVector, AngularInertia, Dim, Isometry, Point, Real, Rotation, SpatialVector, Vector,
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DIM,
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};
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use crate::utils::{WAngularInertia, WCross};
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use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
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use na::{Vector3, Vector6};
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// FIXME: review this code for the case where the center of masses are not the origin.
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@@ -48,16 +48,136 @@ impl GenericPositionConstraint {
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}
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pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) {
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return;
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}
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let mut position1 = positions[self.position1];
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let mut position2 = positions[self.position2];
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let mut params = *params;
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params.joint_erp = 0.8;
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pub fn solve2(
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&self,
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params: &IntegrationParameters,
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positions: &mut [Isometry<Real>],
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dpos: &mut [DeltaVel<Real>],
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) {
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return;
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/*
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*
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* Translation part.
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*
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*/
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{
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let anchor1 = position1 * self.joint.local_anchor1;
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let anchor2 = position2 * self.joint.local_anchor2;
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let basis = anchor1.rotation;
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let r1 = Point::from(anchor1.translation.vector) - position1 * self.local_com1;
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let r2 = Point::from(anchor2.translation.vector) - position2 * self.local_com2;
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let mut min_pos_impulse = self.joint.min_pos_impulse.xyz();
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let mut max_pos_impulse = self.joint.max_pos_impulse.xyz();
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let pos_rhs = GenericVelocityConstraint::compute_lin_position_error(
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&anchor1,
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&anchor2,
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&basis,
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&self.joint.min_position.xyz(),
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&self.joint.max_position.xyz(),
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) * params.joint_erp;
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for i in 0..3 {
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if pos_rhs[i] < 0.0 {
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min_pos_impulse[i] = -Real::MAX;
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}
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if pos_rhs[i] > 0.0 {
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max_pos_impulse[i] = Real::MAX;
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}
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}
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let rotmat = basis.to_rotation_matrix().into_inner();
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let rmat1 = r1.gcross_matrix() * rotmat;
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let rmat2 = r2.gcross_matrix() * rotmat;
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// Will be actually inverted right after.
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// TODO: we should keep the SdpMatrix3 type.
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let delassus = (self.ii1.quadform(&rmat1).add_diagonal(self.im1)
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+ self.ii2.quadform(&rmat2).add_diagonal(self.im2))
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.into_matrix();
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let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix(
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&min_pos_impulse,
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&max_pos_impulse,
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&mut Vector3::zeros(),
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delassus,
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);
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let local_impulse = (inv_delassus * pos_rhs)
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.inf(&max_pos_impulse)
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.sup(&min_pos_impulse);
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let impulse = basis * local_impulse;
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let rot1 = self.ii1.transform_vector(r1.gcross(impulse));
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let rot2 = self.ii2.transform_vector(r2.gcross(impulse));
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position1.translation.vector += self.im1 * impulse;
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position1.rotation = position1.rotation.append_axisangle_linearized(&rot1);
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position2.translation.vector -= self.im2 * impulse;
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position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2);
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}
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/*
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*
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* Rotation part
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*
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*/
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{
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let anchor1 = position1 * self.joint.local_anchor1;
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let anchor2 = position2 * self.joint.local_anchor2;
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let basis = anchor1.rotation;
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let mut min_pos_impulse = self
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.joint
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.min_pos_impulse
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.fixed_rows::<Dim>(DIM)
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.into_owned();
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let mut max_pos_impulse = self
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.joint
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.max_pos_impulse
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.fixed_rows::<Dim>(DIM)
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.into_owned();
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let pos_rhs = GenericVelocityConstraint::compute_ang_position_error(
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&anchor1,
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&anchor2,
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&basis,
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&self.joint.min_position.fixed_rows::<Dim>(DIM).into_owned(),
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&self.joint.max_position.fixed_rows::<Dim>(DIM).into_owned(),
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) * params.joint_erp;
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for i in 0..3 {
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if pos_rhs[i] < 0.0 {
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min_pos_impulse[i] = -Real::MAX;
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}
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if pos_rhs[i] > 0.0 {
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max_pos_impulse[i] = Real::MAX;
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}
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}
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// Will be actually inverted right after.
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// TODO: we should keep the SdpMatrix3 type.
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let rotmat = basis.to_rotation_matrix().into_inner();
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let delassus = (self.ii1.quadform(&rotmat) + self.ii2.quadform(&rotmat)).into_matrix();
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let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix(
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&min_pos_impulse,
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&max_pos_impulse,
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&mut Vector3::zeros(),
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delassus,
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);
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let local_impulse = (inv_delassus * pos_rhs)
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.inf(&max_pos_impulse)
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.sup(&min_pos_impulse);
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let impulse = basis * local_impulse;
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let rot1 = self.ii1.transform_vector(impulse);
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let rot2 = self.ii2.transform_vector(impulse);
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position1.rotation = position1.rotation.append_axisangle_linearized(&rot1);
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position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2);
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}
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positions[self.position1] = position1;
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positions[self.position2] = position2;
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}
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}
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@@ -102,15 +222,127 @@ impl GenericPositionGroundConstraint {
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}
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pub fn solve(&self, params: &IntegrationParameters, positions: &mut [Isometry<Real>]) {
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return;
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}
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let mut position2 = positions[self.position2];
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let mut params = *params;
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params.joint_erp = 0.8;
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pub fn solve2(
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&self,
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params: &IntegrationParameters,
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positions: &mut [Isometry<Real>],
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dpos: &mut [DeltaVel<Real>],
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) {
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return;
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/*
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*
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* Translation part.
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*
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*/
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{
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let anchor1 = self.anchor1;
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let anchor2 = position2 * self.local_anchor2;
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let basis = anchor1.rotation;
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let r2 = Point::from(anchor2.translation.vector) - position2 * self.local_com2;
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let mut min_pos_impulse = self.joint.min_pos_impulse.xyz();
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let mut max_pos_impulse = self.joint.max_pos_impulse.xyz();
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let pos_rhs = GenericVelocityConstraint::compute_lin_position_error(
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&anchor1,
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&anchor2,
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&basis,
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&self.joint.min_position.xyz(),
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&self.joint.max_position.xyz(),
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) * params.joint_erp;
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for i in 0..3 {
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if pos_rhs[i] < 0.0 {
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min_pos_impulse[i] = -Real::MAX;
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}
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if pos_rhs[i] > 0.0 {
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max_pos_impulse[i] = Real::MAX;
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}
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}
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let rotmat = basis.to_rotation_matrix().into_inner();
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let rmat2 = r2.gcross_matrix() * rotmat;
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// Will be actually inverted right after.
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// TODO: we should keep the SdpMatrix3 type.
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let delassus = self
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.ii2
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.quadform(&rmat2)
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.add_diagonal(self.im2)
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.into_matrix();
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let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix(
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&min_pos_impulse,
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&max_pos_impulse,
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&mut Vector3::zeros(),
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delassus,
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);
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let local_impulse = (inv_delassus * pos_rhs)
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.inf(&max_pos_impulse)
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.sup(&min_pos_impulse);
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let impulse = basis * local_impulse;
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let rot2 = self.ii2.transform_vector(r2.gcross(impulse));
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position2.translation.vector -= self.im2 * impulse;
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position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2);
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}
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/*
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*
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* Rotation part
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*
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*/
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{
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let anchor1 = self.anchor1;
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let anchor2 = position2 * self.local_anchor2;
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let basis = anchor1.rotation;
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let mut min_pos_impulse = self
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.joint
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.min_pos_impulse
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.fixed_rows::<Dim>(DIM)
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.into_owned();
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let mut max_pos_impulse = self
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.joint
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.max_pos_impulse
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.fixed_rows::<Dim>(DIM)
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.into_owned();
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let pos_rhs = GenericVelocityConstraint::compute_ang_position_error(
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&anchor1,
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&anchor2,
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&basis,
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&self.joint.min_position.fixed_rows::<Dim>(DIM).into_owned(),
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&self.joint.max_position.fixed_rows::<Dim>(DIM).into_owned(),
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) * params.joint_erp;
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for i in 0..3 {
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if pos_rhs[i] < 0.0 {
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min_pos_impulse[i] = -Real::MAX;
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}
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if pos_rhs[i] > 0.0 {
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max_pos_impulse[i] = Real::MAX;
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}
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}
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// Will be actually inverted right after.
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// TODO: we should keep the SdpMatrix3 type.
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let rotmat = basis.to_rotation_matrix().into_inner();
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let delassus = self.ii2.quadform(&rotmat).into_matrix();
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let inv_delassus = GenericVelocityConstraint::invert_partial_delassus_matrix(
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&min_pos_impulse,
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&max_pos_impulse,
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&mut Vector3::zeros(),
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delassus,
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);
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let local_impulse = (inv_delassus * pos_rhs)
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.inf(&max_pos_impulse)
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.sup(&min_pos_impulse);
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let impulse = basis * local_impulse;
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let rot2 = self.ii2.transform_vector(impulse);
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position2.rotation = position2.rotation.append_axisangle_linearized(&-rot2);
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}
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positions[self.position2] = position2;
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}
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}
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