Release v0.14
This commit is contained in:
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## Unreleased
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## v0.14.0 (09 July 2022)
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### Fixed
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- Fix unpredictable broad-phase panic when using small colliders in the simulation.
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- Fix collision events being incorrectly generated for any shape that produces multiple
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@@ -1,6 +1,6 @@
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[package]
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name = "rapier2d-f64"
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version = "0.13.0"
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version = "0.14.0"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "2-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier2d"
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@@ -1,6 +1,6 @@
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[package]
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name = "rapier2d"
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version = "0.13.0"
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version = "0.14.0"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "2-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier2d"
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@@ -1,6 +1,6 @@
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[package]
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name = "rapier3d-f64"
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version = "0.13.0"
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version = "0.14.0"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "3-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier3d"
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@@ -1,6 +1,6 @@
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[package]
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name = "rapier3d"
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version = "0.13.0"
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version = "0.14.0"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "3-dimensional physics engine in Rust."
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documentation = "http://docs.rs/rapier3d"
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@@ -1,6 +1,6 @@
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[package]
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name = "rapier_testbed2d-f64"
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version = "0.13.0"
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version = "0.14.0"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "Testbed for the Rapier 2-dimensional physics engine in Rust."
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homepage = "http://rapier.org"
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@@ -38,7 +38,7 @@ bincode = "1"
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Inflector = "0.11"
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md5 = "0.7"
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bevy_egui = "0.13"
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bevy_egui = "0.14"
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bevy_ecs = "0.7"
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#bevy_prototype_debug_lines = "0.7"
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@@ -54,5 +54,5 @@ bevy = {version = "0.7", default-features = false, features = ["bevy_winit", "re
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[dependencies.rapier]
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package = "rapier2d-f64"
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path = "../rapier2d-f64"
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version = "0.13.0"
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version = "0.14.0"
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features = [ "serde-serialize", "debug-render", "profiler" ]
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@@ -1,6 +1,6 @@
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[package]
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name = "rapier_testbed2d"
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version = "0.13.0"
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version = "0.14.0"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "Testbed for the Rapier 2-dimensional physics engine in Rust."
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homepage = "http://rapier.org"
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@@ -38,7 +38,7 @@ bincode = "1"
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Inflector = "0.11"
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md5 = "0.7"
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bevy_egui = "0.13"
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bevy_egui = "0.14"
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bevy_ecs = "0.7"
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#bevy_prototype_debug_lines = "0.7"
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@@ -54,5 +54,5 @@ bevy = {version = "0.7", default-features = false, features = ["bevy_winit", "re
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[dependencies.rapier]
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package = "rapier2d"
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path = "../rapier2d"
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version = "0.13.0"
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version = "0.14.0"
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features = [ "serde-serialize", "debug-render", "profiler" ]
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@@ -1,6 +1,6 @@
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[package]
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name = "rapier_testbed3d-f64"
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version = "0.13.0"
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version = "0.14.0"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "Testbed for the Rapier 3-dimensional physics engine in Rust."
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homepage = "http://rapier.org"
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@@ -36,7 +36,7 @@ md5 = "0.7"
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Inflector = "0.11"
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serde = { version = "1", features = [ "derive" ] }
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bevy_egui = "0.13"
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bevy_egui = "0.14"
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bevy_ecs = "0.7"
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#bevy_prototype_debug_lines = { version = "0.7", features = [ "3d" ] }
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@@ -52,5 +52,5 @@ bevy = {version = "0.7", default-features = false, features = ["bevy_winit", "re
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[dependencies.rapier]
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package = "rapier3d-f64"
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path = "../rapier3d-f64"
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version = "0.13.0"
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version = "0.14.0"
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features = [ "serde-serialize", "debug-render", "profiler" ]
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@@ -1,6 +1,6 @@
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[package]
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name = "rapier_testbed3d"
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version = "0.13.0"
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version = "0.14.0"
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authors = [ "Sébastien Crozet <developer@crozet.re>" ]
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description = "Testbed for the Rapier 3-dimensional physics engine in Rust."
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homepage = "http://rapier.org"
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@@ -32,7 +32,7 @@ instant = { version = "0.1", features = [ "web-sys", "now" ]}
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bitflags = "1"
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glam = { version = "0.12", optional = true }
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num_cpus = { version = "1", optional = true }
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physx = { version = "0.11", optional = true }
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physx = { version = "0.12", features = [ "glam" ], optional = true }
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physx-sys = { version = "0.4", optional = true }
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crossbeam = "0.8"
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bincode = "1"
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@@ -40,7 +40,7 @@ md5 = "0.7"
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Inflector = "0.11"
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serde = { version = "1", features = [ "derive" ] }
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bevy_egui = "0.13"
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bevy_egui = "0.14"
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bevy_ecs = "0.7"
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#bevy_prototype_debug_lines = { version = "0.7", features = [ "3d" ] }
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@@ -56,5 +56,5 @@ bevy = {version = "0.7", default-features = false, features = ["bevy_winit", "re
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[dependencies.rapier]
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package = "rapier3d"
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path = "../rapier3d"
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version = "0.13.0"
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version = "0.14.0"
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features = [ "serde-serialize", "debug-render", "profiler" ]
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@@ -170,7 +170,7 @@ impl Box2dWorld {
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fixture_def.restitution = collider.material().restitution;
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fixture_def.friction = collider.material().friction;
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fixture_def.density = collider.density().unwrap_or(1.0);
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fixture_def.density = collider.density();
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fixture_def.is_sensor = collider.is_sensor();
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fixture_def.filter = b2::Filter::new();
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@@ -78,10 +78,20 @@ impl IntoPhysx for Point3<f32> {
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}
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}
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impl IntoPhysx for UnitQuaternion<f32> {
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type Output = PxQuat;
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fn into_physx(self) -> Self::Output {
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PxQuat::new(self.i, self.j, self.k, self.w)
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}
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}
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impl IntoPhysx for Isometry3<f32> {
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type Output = PxTransform;
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fn into_physx(self) -> Self::Output {
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self.into_glam().into()
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PxTransform::from_translation_rotation(
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&self.translation.vector.into_physx(),
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&self.rotation.into_physx(),
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)
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}
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}
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@@ -164,7 +174,7 @@ impl PhysxWorld {
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gravity: gravity.into_physx(),
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thread_count: num_threads as u32,
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broad_phase_type: BroadPhaseType::AutomaticBoxPruning,
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solver_type: SolverType::PGS,
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solver_type: SolverType::Pgs,
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friction_type,
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ccd_max_passes: integration_parameters.max_ccd_substeps as u32,
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..SceneDescriptor::new(())
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@@ -361,7 +371,7 @@ impl PhysxWorld {
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if rb.is_ccd_enabled() {
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physx_sys::PxRigidBody_setRigidBodyFlag_mut(
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actor,
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RigidBodyFlag::EnableCCD as u32,
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RigidBodyFlag::EnableCcd as u32,
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true,
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);
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}
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