Update CHANGELOG
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CHANGELOG.md
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CHANGELOG.md
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## Unreleased
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### Added
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- Add a **kinematic character** controller implementation. See the `control` module. The character controller currently
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supports the following features:
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- Slide on uneven terrains
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- Interaction with dynamic bodies.
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- Climb stairs automatically.
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- Automatically snap the body to the floor when going downstairs.
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- Prevent sliding up slopes that are too steep
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- Prevent sliding down slopes that are not steep enough
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- Interactions with moving platforms.
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- Report information on the obstacles it hit on its path.
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- Implement `serde` serialization/deserialization for `CollisionEvents` when the `serde-serialize` feature is enabled
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### Modified
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- The methods `Collider::set_rotation`, `RigidBody::set_rotation`, and `RigidBody::set_next_kinematic_rotation` now
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take a rotation (`UnitQuaternion` or `UnitComplex`) instead of a vector/angle.
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- The method `QueryFilter::exclude_dynamic` is now a static method (the `self` argument was removed).
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- The `QueryPipeline::cast_shape` method has a new argument `stop_at_penertation`. If set to `false`, the linear
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shape-cast won’t immediately stop if the shape is penetrating another shape at its starting point **and** its
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trajectory is such that it’s on a path to exist that penetration state.
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- The `InteractionGroups` is now a set of explicit bit flags instead of a raw `u32`.
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- The world-space mass properties of rigid-bodies are now updated automatically whenever the user changes their
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position.
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## v0.14.0 (09 July 2022)
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### Fixed
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@@ -203,7 +203,6 @@ pub mod math {
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/// Prelude containing the common types defined by Rapier.
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pub mod prelude {
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// pub use crate::controller::*;
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pub use crate::dynamics::*;
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pub use crate::geometry::*;
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pub use crate::math::*;
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@@ -696,6 +696,9 @@ impl QueryPipeline {
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/// * `shape` - The shape to cast.
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/// * `max_toi` - The maximum time-of-impact that can be reported by this cast. This effectively
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/// limits the distance traveled by the shape to `shapeVel.norm() * maxToi`.
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/// * `stop_at_penetration` - If set to `false`, the linear shape-cast won’t immediately stop if
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/// the shape is penetrating another shape at its starting point **and** its trajectory is such
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/// that it’s on a path to exist that penetration state.
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/// * `filter`: set of rules used to determine which collider is taken into account by this scene query.
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pub fn cast_shape<'a>(
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&self,
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