Release v0.2.1

This commit is contained in:
Crozet Sébastien
2020-10-12 09:47:40 +02:00
parent f1ee3e03fd
commit f8acf6a5e9
3 changed files with 7 additions and 3 deletions

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## v0.2.0 - WIP
## v0.2.1
- Fix panic in TriMesh construction and QueryPipeline update caused by a stack overflow or a subtraction underflow.
## v0.2.0
The most significant change on this version is the addition of the `QueryPipeline` responsible for performing
scene-wide queries. So far only ray-casting has been implemented.

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# Name idea: bident for 2D and trident for 3D
[package]
name = "rapier2d"
version = "0.2.0"
version = "0.2.1"
authors = [ "Sébastien Crozet <developer@crozet.re>" ]
description = "2-dimensional physics engine in Rust."
documentation = "http://docs.rs/rapier2d"

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# Name idea: bident for 2D and trident for 3D
[package]
name = "rapier3d"
version = "0.2.0"
version = "0.2.1"
authors = [ "Sébastien Crozet <developer@crozet.re>" ]
description = "3-dimensional physics engine in Rust."
documentation = "http://docs.rs/rapier3d"