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619 Commits 1 Branch 0 Tags
0ccd15c4b1f57d6c85a1727a55ed991c835690f5
Commit Graph

11 Commits

Author SHA1 Message Date
Sébastien Crozet
f74b8401ad Implement multibody joints and the new solver 2022-01-02 16:58:36 +01:00
Crozet Sébastien
1bef66fea9 Add prelude + use vectors for setting linvel/translation in builders 2021-05-25 11:00:13 +02:00
Crozet Sébastien
1a84bf2af3 Replace Kiss3d by Bevy for the testbed renderer. 2021-05-16 17:49:20 +02:00
Crozet Sébastien
c32da78f2a Split rigid-bodies and colliders into multiple components 2021-04-26 18:00:50 +02:00
rezural
5ca82eeaee enable graphics and windows related code in examples 2021-01-03 19:56:53 +11:00
rezural
34e79e9afc unify callbacks with & without graphics & window 2021-01-02 16:46:52 +11:00
rezural
6f508e5d04 remove redundant time :f32 from harness callbacks. it can be access via run_state.time 2020-12-31 15:23:25 +11:00
rezural
f782013947 make examples compile, code that accessed window & graphics via the callback is currently disabled, until that is added back in 2020-12-31 13:24:29 +11:00
Crozet Sébastien
a072d4056a Rename RigidBodyBuilder::principal_inertia -> principal_angular_inertia for clarity. 2020-12-01 15:07:04 +01:00
Crozet Sébastien
391bcf372a Fix collider insertion/removal tracking. 2020-11-26 11:41:54 +01:00
Crozet Sébastien
f293dc6024 Fix bogus collider removal in the broad-phase. 2020-11-26 11:40:59 +01:00
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