Thierry Berger
2ed1934756
Upgrade bevy 0.15 ( #758 )
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* upgrade bevy 0.15
* use crate dependencies
* use puffin pr dependency
* suppress needless lifetimes
* fix compiler error due to merge
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Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com >
2025-01-08 17:59:56 +01:00
Thierry Berger
510237cc29
Profiling support ( #743 )
2024-11-19 16:33:26 +01:00
Sébastien Crozet
2df7258570
feat: update testbeds to bevy 0.13
2024-03-24 18:06:00 +01:00
Sébastien Crozet
da92e5c283
Fix clippy and enable clippy on CI
2024-01-27 17:13:08 +01:00
Sébastien Crozet
a9e3441ecd
Rename rigid-body static to fixed
2022-03-20 21:49:16 +01:00
Sébastien Crozet
31e7d95ff9
Add f64 testbed
2022-01-23 16:48:24 +01:00
Sébastien Crozet
0703e5527f
Fix some solver issues
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- Fix the wrong codepath taken by the solver for contacts involving a collider without parent.
- Properly adress the non-linear treatment of the friction direction
- Simplify the sleeping strategy
- Add an impulse resolution multiplier
2022-01-16 16:52:40 +01:00
Sébastien Crozet
a0d197e691
Update the testbed to use bevy 0.6
2022-01-09 20:41:41 +01:00
Sébastien Crozet
b59e813fd3
Remove debug print
2021-10-14 12:14:34 +02:00
Sébastien Crozet
fe87e2d586
Fix testbed rendering of colliders without parent
2021-10-14 12:14:34 +02:00
rezural
3b0d256464
make collider Option<> on EntityWithGraphics
2021-07-08 10:07:42 +02:00
rezural
7c249c873d
enable clear_graphics and run_callbacks agin
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update plugin signature to recieve bevy structs, add Arc<Mutex<>> around gfx_components, we we can get shared mutable access
add prefab_meshes() access function
Remove Arc<Mutex<>>
2021-07-08 10:07:42 +02:00
Crozet Sébastien
1bef66fea9
Add prelude + use vectors for setting linvel/translation in builders
2021-05-25 11:00:13 +02:00
Crozet Sébastien
1a84bf2af3
Replace Kiss3d by Bevy for the testbed renderer.
2021-05-16 17:49:20 +02:00