Crozet Sébastien
036a246141
Make cloning rigid-bodies and colliders more idiomatic.
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Fix #53
2020-11-03 14:29:47 +01:00
Crozet Sébastien
bd6c0cb26c
Fix typo.
2020-11-03 12:25:34 +01:00
Crozet Sébastien
32b6e122c1
Add the ability to set the mass and mass properties of the rigid-body built with the RigidBodyBuilder
2020-11-03 11:46:38 +01:00
Crozet Sébastien
49779e6c75
Add missing comment.
2020-10-27 10:54:07 +01:00
Crozet Sébastien
b5a1aaa4e5
Add a 128-bits user-data attached to colliders and rigid-bodies.
2020-10-27 10:48:31 +01:00
Crozet Sébastien
947c4813c9
Complete the pfm/pfm contact generator.
2020-10-19 16:52:08 +02:00
Robert Hrusecky
e9e4ca2c43
Fix review comments
2020-10-12 15:59:07 -05:00
Robert Hrusecky
3dce732700
Add wake_up parameter to rigidbody methods
2020-10-10 21:40:13 -05:00
Crozet Sébastien
7b8e322446
Make kinematic bodies properly wake up dynamic bodies.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
3c85a6ac41
Start implementing ray-casting.
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This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
2020-09-28 15:27:25 +02:00
Sébastien Crozet
2f2a073ce4
Fix mass property update when adding a collider.
2020-09-01 17:05:24 +02:00
Sébastien Crozet
df2156ffd0
Allow the removal of a collider.
2020-08-31 19:05:14 +02:00
Sébastien Crozet
754a48b7ff
First public release of Rapier.
2020-08-25 22:10:25 +02:00