* feat: migrate to glam whenever relevant + migrate testbed to kiss3d instead of bevy * chore: update changelog * Fix warnings and tests * Release v0.32.0
170 lines
5.8 KiB
Rust
170 lines
5.8 KiB
Rust
use rapier::dynamics::{
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CCDSolver, ImpulseJointSet, IntegrationParameters, IslandManager, MultibodyJointSet,
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RigidBodySet,
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};
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use rapier::geometry::{
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BroadPhaseBvh, ColliderSet, CollisionEvent, ContactForceEvent, DefaultBroadPhase, NarrowPhase,
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};
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use rapier::pipeline::{PhysicsHooks, PhysicsPipeline};
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use std::sync::mpsc::Receiver;
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#[derive(Clone)]
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pub struct PhysicsSnapshot {
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timestep_id: usize,
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broad_phase: Vec<u8>,
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narrow_phase: Vec<u8>,
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bodies: Vec<u8>,
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colliders: Vec<u8>,
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impulse_joints: Vec<u8>,
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multibody_joints: Vec<u8>,
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island_manager: Vec<u8>,
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}
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pub struct DeserializedPhysicsSnapshot {
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pub timestep_id: usize,
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pub broad_phase: DefaultBroadPhase,
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pub narrow_phase: NarrowPhase,
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pub island_manager: IslandManager,
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pub bodies: RigidBodySet,
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pub colliders: ColliderSet,
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pub impulse_joints: ImpulseJointSet,
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pub multibody_joints: MultibodyJointSet,
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}
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impl PhysicsSnapshot {
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pub fn new(
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timestep_id: usize,
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broad_phase: &DefaultBroadPhase,
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narrow_phase: &NarrowPhase,
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island_manager: &IslandManager,
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bodies: &RigidBodySet,
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colliders: &ColliderSet,
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impulse_joints: &ImpulseJointSet,
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multibody_joints: &MultibodyJointSet,
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) -> bincode::Result<Self> {
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Ok(Self {
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timestep_id,
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broad_phase: bincode::serialize(broad_phase)?,
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narrow_phase: bincode::serialize(narrow_phase)?,
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island_manager: bincode::serialize(island_manager)?,
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bodies: bincode::serialize(bodies)?,
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colliders: bincode::serialize(colliders)?,
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impulse_joints: bincode::serialize(impulse_joints)?,
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multibody_joints: bincode::serialize(multibody_joints)?,
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})
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}
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#[profiling::function]
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pub fn restore(&self) -> bincode::Result<DeserializedPhysicsSnapshot> {
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Ok(DeserializedPhysicsSnapshot {
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timestep_id: self.timestep_id,
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broad_phase: bincode::deserialize(&self.broad_phase)?,
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narrow_phase: bincode::deserialize(&self.narrow_phase)?,
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island_manager: bincode::deserialize(&self.island_manager)?,
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bodies: bincode::deserialize(&self.bodies)?,
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colliders: bincode::deserialize(&self.colliders)?,
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impulse_joints: bincode::deserialize(&self.impulse_joints)?,
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multibody_joints: bincode::deserialize(&self.multibody_joints)?,
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})
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}
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pub fn print_snapshot_len(&self) {
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let total = self.broad_phase.len()
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+ self.narrow_phase.len()
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+ self.island_manager.len()
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+ self.bodies.len()
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+ self.colliders.len()
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+ self.impulse_joints.len()
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+ self.multibody_joints.len();
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println!("Snapshot length: {total}B");
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println!("|_ broad_phase: {}B", self.broad_phase.len());
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println!("|_ narrow_phase: {}B", self.narrow_phase.len());
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println!("|_ island_manager: {}B", self.island_manager.len());
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println!("|_ bodies: {}B", self.bodies.len());
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println!("|_ colliders: {}B", self.colliders.len());
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println!("|_ impulse_joints: {}B", self.impulse_joints.len());
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println!("|_ multibody_joints: {}B", self.multibody_joints.len());
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}
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}
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pub struct PhysicsState {
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pub islands: IslandManager,
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pub broad_phase: BroadPhaseBvh,
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pub narrow_phase: NarrowPhase,
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pub bodies: RigidBodySet,
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pub colliders: ColliderSet,
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pub impulse_joints: ImpulseJointSet,
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pub multibody_joints: MultibodyJointSet,
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pub ccd_solver: CCDSolver,
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pub pipeline: PhysicsPipeline,
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pub integration_parameters: IntegrationParameters,
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pub gravity: rapier::math::Vector,
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pub hooks: Box<dyn PhysicsHooks>,
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}
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impl Default for PhysicsState {
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fn default() -> Self {
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Self::new()
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}
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}
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impl PhysicsState {
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pub fn new() -> Self {
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Self {
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islands: IslandManager::new(),
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broad_phase: DefaultBroadPhase::default(),
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narrow_phase: NarrowPhase::new(),
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bodies: RigidBodySet::new(),
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colliders: ColliderSet::new(),
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impulse_joints: ImpulseJointSet::new(),
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multibody_joints: MultibodyJointSet::new(),
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ccd_solver: CCDSolver::new(),
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pipeline: PhysicsPipeline::new(),
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integration_parameters: IntegrationParameters::default(),
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gravity: rapier::math::Vector::Y * -9.81,
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hooks: Box::new(()),
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}
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}
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/// Create a snapshot of the current physics state.
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pub fn snapshot(&self) -> PhysicsSnapshot {
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PhysicsSnapshot::new(
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0, // timestep_id - could be tracked if needed
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&self.broad_phase,
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&self.narrow_phase,
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&self.islands,
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&self.bodies,
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&self.colliders,
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&self.impulse_joints,
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&self.multibody_joints,
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)
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.expect("Failed to create physics snapshot")
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}
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/// Restore physics state from a snapshot.
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pub fn restore_snapshot(&mut self, snapshot: PhysicsSnapshot) {
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let restored = snapshot
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.restore()
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.expect("Failed to restore physics snapshot");
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self.broad_phase = restored.broad_phase;
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self.narrow_phase = restored.narrow_phase;
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self.islands = restored.island_manager;
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self.bodies = restored.bodies;
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self.colliders = restored.colliders;
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self.impulse_joints = restored.impulse_joints;
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self.multibody_joints = restored.multibody_joints;
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}
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}
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pub struct PhysicsEvents {
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pub collision_events: Receiver<CollisionEvent>,
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pub contact_force_events: Receiver<ContactForceEvent>,
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}
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impl PhysicsEvents {
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pub fn poll_all(&self) {
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while self.collision_events.try_recv().is_ok() {}
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while self.contact_force_events.try_recv().is_ok() {}
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}
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}
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