Sébastien Crozet 3c85a6ac41 Start implementing ray-casting.
This adds a QueryPipeline structure responsible for scene queries.
Currently this structure is able to perform a brute-force ray-cast.
This commit also includes the beginning of implementation of a SIMD-based acceleration structure which will be used for these scene queries in the future.
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2D and 3D physics engines for the Rust programming language.


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