* update to parry ~main * use traverse_depth_first * add example to test intersection * rely on upstream PR rather than local * re-enable profiler_ui for examples * rely on official parry repository * chore: switch back to the published version of parry * chore: update changelog * chore: remove dead code * fix compilation of rapier3d-meshloader and rapier3d-urdf * chore: cargo fmt --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com>
61 lines
1.8 KiB
Rust
61 lines
1.8 KiB
Rust
use rapier3d::prelude::*;
|
|
use rapier_testbed3d::Testbed;
|
|
|
|
pub fn init_world(testbed: &mut Testbed) {
|
|
/*
|
|
* World
|
|
*/
|
|
let mut bodies = RigidBodySet::new();
|
|
let mut colliders = ColliderSet::new();
|
|
let impulse_joints = ImpulseJointSet::new();
|
|
let multibody_joints = MultibodyJointSet::new();
|
|
|
|
// Triangle ground.
|
|
let width = 0.5;
|
|
let vtx = vec![
|
|
point![-width, 0.0, -width],
|
|
point![width, 0.0, -width],
|
|
point![width, 0.0, width],
|
|
point![-width, 0.0, width],
|
|
point![-width, -width, -width],
|
|
point![width, -width, -width],
|
|
point![width, -width, width],
|
|
point![-width, -width, width],
|
|
];
|
|
let idx = vec![
|
|
[0, 2, 1],
|
|
[0, 3, 2],
|
|
[4, 5, 6],
|
|
[4, 6, 7],
|
|
[0, 4, 7],
|
|
[0, 7, 3],
|
|
[1, 6, 5],
|
|
[1, 2, 6],
|
|
[3, 7, 2],
|
|
[2, 7, 6],
|
|
[0, 1, 5],
|
|
[0, 5, 4],
|
|
];
|
|
|
|
// Dynamic box rigid body.
|
|
let rigid_body = RigidBodyBuilder::dynamic()
|
|
.translation(vector![0.0, 35.0, 0.0])
|
|
// .rotation(Vector3::new(0.8, 0.2, 0.1))
|
|
.can_sleep(false);
|
|
let handle = bodies.insert(rigid_body);
|
|
let collider = ColliderBuilder::cuboid(1.0, 2.0, 1.0);
|
|
colliders.insert_with_parent(collider, handle, &mut bodies);
|
|
|
|
let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, 0.0, 0.0]);
|
|
let handle = bodies.insert(rigid_body);
|
|
let collider = ColliderBuilder::trimesh(vtx, idx).expect("Could not create trimesh collider.");
|
|
colliders.insert_with_parent(collider, handle, &mut bodies);
|
|
testbed.set_initial_body_color(handle, [0.3, 0.3, 0.3]);
|
|
|
|
/*
|
|
* Set up the testbed.
|
|
*/
|
|
testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
|
|
testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
|
|
}
|