* feat: start adding voxels support and some additional testbed demo settings * feat: add support for parry’s new Voxels collider shape * fix voxels demos * feat: support rectangular voxels and additional voxels initialization * chore: switch to parry 0.20 * chore: fix cargo doc * Fix testbed build
106 lines
3.5 KiB
Rust
106 lines
3.5 KiB
Rust
#![allow(dead_code)]
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#![allow(clippy::type_complexity)]
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#[cfg(target_arch = "wasm32")]
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use wasm_bindgen::prelude::*;
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use rapier_testbed2d::{Testbed, TestbedApp};
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use std::cmp::Ordering;
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mod add_remove2;
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mod ccd2;
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mod character_controller2;
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mod collision_groups2;
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mod convex_polygons2;
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mod damping2;
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mod debug_box_ball2;
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mod debug_compression2;
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mod debug_intersection2;
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mod debug_total_overlap2;
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mod debug_vertical_column2;
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mod drum2;
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mod heightfield2;
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mod inverse_kinematics2;
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mod joint_motor_position2;
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mod joints2;
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mod locked_rotations2;
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mod one_way_platforms2;
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mod platform2;
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mod polyline2;
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mod pyramid2;
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mod restitution2;
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mod rope_joints2;
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mod s2d_arch;
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mod s2d_ball_and_chain;
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mod s2d_bridge;
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mod s2d_card_house;
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mod s2d_confined;
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mod s2d_far_pyramid;
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mod s2d_high_mass_ratio_1;
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mod s2d_high_mass_ratio_2;
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mod s2d_high_mass_ratio_3;
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mod s2d_joint_grid;
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mod s2d_pyramid;
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mod sensor2;
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mod trimesh2;
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mod voxels2;
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mod utils;
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#[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))]
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pub fn main() {
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let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
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("Add remove", add_remove2::init_world),
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("CCD", ccd2::init_world),
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("Character controller", character_controller2::init_world),
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("Collision groups", collision_groups2::init_world),
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("Convex polygons", convex_polygons2::init_world),
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("Damping", damping2::init_world),
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("Drum", drum2::init_world),
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("Heightfield", heightfield2::init_world),
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("Inverse kinematics", inverse_kinematics2::init_world),
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("Joints", joints2::init_world),
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("Locked rotations", locked_rotations2::init_world),
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("One-way platforms", one_way_platforms2::init_world),
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("Platform", platform2::init_world),
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("Polyline", polyline2::init_world),
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("Pyramid", pyramid2::init_world),
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("Restitution", restitution2::init_world),
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("Rope Joints", rope_joints2::init_world),
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("Sensor", sensor2::init_world),
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("Trimesh", trimesh2::init_world),
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("Voxels", voxels2::init_world),
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("Joint motor position", joint_motor_position2::init_world),
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("(Debug) box ball", debug_box_ball2::init_world),
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("(Debug) compression", debug_compression2::init_world),
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("(Debug) intersection", debug_intersection2::init_world),
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("(Debug) total overlap", debug_total_overlap2::init_world),
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(
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"(Debug) vertical column",
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debug_vertical_column2::init_world,
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),
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("(s2d) high mass ratio 1", s2d_high_mass_ratio_1::init_world),
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("(s2d) high mass ratio 2", s2d_high_mass_ratio_2::init_world),
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("(s2d) high mass ratio 3", s2d_high_mass_ratio_3::init_world),
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("(s2d) confined", s2d_confined::init_world),
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("(s2d) pyramid", s2d_pyramid::init_world),
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("(s2d) card house", s2d_card_house::init_world),
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("(s2d) arch", s2d_arch::init_world),
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("(s2d) bridge", s2d_bridge::init_world),
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("(s2d) ball and chain", s2d_ball_and_chain::init_world),
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("(s2d) joint grid", s2d_joint_grid::init_world),
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("(s2d) far pyramid", s2d_far_pyramid::init_world),
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];
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// Lexicographic sort, with stress tests moved at the end of the list.
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builders.sort_by(|a, b| match (a.0.starts_with('('), b.0.starts_with('(')) {
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(true, true) | (false, false) => a.0.cmp(b.0),
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(true, false) => Ordering::Greater,
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(false, true) => Ordering::Less,
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});
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let testbed = TestbedApp::from_builders(builders);
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testbed.run()
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}
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