* update to parry ~main * use traverse_depth_first * add example to test intersection * rely on upstream PR rather than local * re-enable profiler_ui for examples * rely on official parry repository * chore: switch back to the published version of parry * chore: update changelog * chore: remove dead code * fix compilation of rapier3d-meshloader and rapier3d-urdf * chore: cargo fmt --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com>
Mesh loader for the Rapier physics engine
Rapier is a set of 2D and 3D physics engines for games, animation, and robotics. The rapier3d-meshloader
crate lets you create a shape compatible with rapier3d and parry3d (the underlying collision-detection
library) from different file formats, see the following features list:
stl: support .stl filescollada: support .dae fileswavefront: support .obj files
Resources and discussions
- Dimforge: See all the open-source projects we are working on! Follow our announcements on our blog.
- User guide: Learn to use Rapier in your project by reading the official User Guides.
- Discord: Come chat with us, get help, suggest features, on Discord!
- NPM packages: Check out our NPM packages for Rapier, if you need to use it with JavaScript/Typescript.
Please make sure to familiarize yourself with our Code of Conduct and our Contribution Guidelines before contributing or participating in discussions with the community.