* update to parry ~main * use traverse_depth_first * add example to test intersection * rely on upstream PR rather than local * re-enable profiler_ui for examples * rely on official parry repository * chore: switch back to the published version of parry * chore: update changelog * chore: remove dead code * fix compilation of rapier3d-meshloader and rapier3d-urdf * chore: cargo fmt --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com>
33 lines
826 B
TOML
33 lines
826 B
TOML
[package]
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name = "rapier3d-meshloader"
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version = "0.3.0"
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authors = ["Sébastien Crozet <sebcrozet@dimforge.com>"]
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description = "STL file loader for the 3D rapier physics engine."
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documentation = "https://docs.rs/rapier3d-meshloader"
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homepage = "https://rapier.rs"
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repository = "https://github.com/dimforge/rapier"
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readme = "README.md"
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categories = [
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"science",
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"game-development",
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"mathematics",
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"simulation",
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"wasm",
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]
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keywords = ["physics", "joints", "multibody", "robotics", "urdf"]
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license = "Apache-2.0"
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edition = "2021"
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[features]
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default = ["stl", "collada", "wavefront"]
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stl = ["mesh-loader/stl"]
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collada = ["mesh-loader/collada"]
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wavefront = ["mesh-loader/obj"]
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[dependencies]
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thiserror = "1.0.61"
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profiling = "1.0"
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mesh-loader = "0.1.12"
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rapier3d = { version = "0.22", path = "../rapier3d" }
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