Implement cell memory
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@ -50,6 +50,16 @@ architecture arch of bfpu is
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);
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);
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end component;
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end component;
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component cellblock
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port(
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clk : in std_logic;
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enable : in std_logic;
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address : in std_logic_vector(15 downto 0);
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new_cell : in std_logic_vector(7 downto 0);
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old_cell : out std_logic_vector(7 downto 0)
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);
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end component;
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signal s_clk : std_logic;
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signal s_clk : std_logic;
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signal s_instrAddr : std_logic_vector(7 downto 0);
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signal s_instrAddr : std_logic_vector(7 downto 0);
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signal s_instruction : std_logic_vector(2 downto 0);
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signal s_instruction : std_logic_vector(2 downto 0);
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@ -95,4 +105,13 @@ begin
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old_ptr => s_ptr_out
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old_ptr => s_ptr_out
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);
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);
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cellblock_bf : cellblock
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port map(
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clk => s_clk,
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enable => s_enable_cells,
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address => s_ptr_out,
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new_cell => s_cell_in,
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old_cell => s_cell_out
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);
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end arch;
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end arch;
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@ -0,0 +1,42 @@
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-- cellMemory.vhd
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-- Created on: Di 26. Sep 11:39:10 CEST 2023
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-- Author(s): Yannick Reiß
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-- Content: Cell memory as part of brainfuck logic
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library ieee;
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use ieee.std_logic_1164.all;
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use ieee.numeric_std.all;
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-- Entity cellblock
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entity cellblock is
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port(
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clk : in std_logic; -- clock with speed of board clock
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enable : in std_logic;
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address : in std_logic_vector(15 downto 0);
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new_cell : in std_logic_vector(7 downto 0);
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old_cell : out std_logic_vector(7 downto 0)
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);
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end cellblock;
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-- Architecture arch of cellblock: read on every clock cycle to cell.
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architecture arch of cellblock is
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type empty is array(0 to 65536) of std_logic_vector(7 downto 0);
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signal memory : empty := (others => (others => '0'));
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begin
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-- Process clk_read
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clk_read : process (clk) -- runs only, when clk changed
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begin
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if rising_edge(clk) and enable = '1' then
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memory(to_integer(unsigned(address))) <= new_cell;
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end if;
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end process;
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old_cell <= memory(to_integer(unsigned(address)));
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end arch;
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